PC Gamer (US Edition)

Peak Performance

IT TURNS OUT THERE’S ESCAPISM IN PREDICTABILITY AND ORDER

ereby, I offer my apology to every environment artist working in games, past, present, and future. How many hours do they spend creating lavish, gorgeous, massive open worlds? Hundreds? ? Huge teams spend years bringing to life spaces we could only dream of exploring—resplendent fantasy vistas and detailed historical reimaginings both. And how do I respond to this work? By

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