Peak Performance
Jun 25, 2020
2 minutes
By Phil Savage
Hereby, I offer my apology to every environment artist working in games, past, present, and future. How many hours do they spend creating lavish, gorgeous, massive open worlds? Hundreds? Thousands? Huge teams spend years bringing to life spaces we could only dream of exploring – resplendent fantasy vistas and detailed historical reimaginings both. And how do I respond to this work? By running
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