THE LAST OF US ENVIRONMENT ART
Artist PROFILE
Balázs Ágoston
LOCATION: Hungary
Balázs is a concept artist based in Budapest. He’s been part of the video game industry as a freelancer for five years. Triple-A projects that he’s worked on while at One Pixel Brush include Uncharted: The Lost Legacy, The Last of Us Part II and Call of Duty: Infinite Warfare.
I always try to find the right balance when implementing 3D into my workflow. During my time working on The Last of Us Part II, I found that maintaining 75 per cent 3D for interiors and 25 per cent 3D for the exteriors worked well.
For this workshop I’ll explain how to deliver a complex interior scene. I work with Blender because it handles complex scenes effectively, even on a low-powered setup. The program’s huge amount of Add-ons have become part of my workflow. I’ll be touching on topics such as texturing techniques, finding the best composition, preparing assets ahead of time and lighting
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