3D World

A BRIEF HISTORY OF PIXAR

1979

• Ed Catmull, one of the founders of Pixar, is hired by George Lucas to head the Lucasfilm Computer Division. The division begins work to deliver a digital video editing system, a digital audio system, and a digital film printer.

• The group that would eventually become Pixar collaborates at Lucasfilm to write REYES (Renders Everything You Ever Saw), an algorithm for rendering a scene. REYES eventually evolves into RenderMan, the dominant standard for digital work in Hollywood.

1984

• Disney-trained animator John Lasseter joins the Lucasfilm Computer Division. His first computer-animated work for Pixar, The Adventures of André & Wally B., premieres at SIGGRAPH.

• The Pixar Image Computer, designed to handle all techniques necessary to recreate analog photographic effects in digital form, is introduced. It is of great interest in the medical, graphic arts, and intelligence industries.

1986

• The computer graphics division of Lucasfilm Ltd. is purchased by Steve Jobs and established as an independent company, christened ‘Pixar’. Ed Catmull is named chief technical officer of Pixar. At this time Pixar has 40 employees.

• Pixar develops hardware and software for Disney called

You’re reading a preview, subscribe to read more.

More from 3D World

3D World3 min read
Conclusion
Unity is an incredible gaming engine, and other than Unreal Engine, you'll be hard pushed to find a more capable program. But software is often only as strong as the community that supports it, and Unity has a seriously committed fanbase. Many are de
3D World11 min read
Create Stylish Hand-painted Character Art
Practical tips and tutorials from pro artists to improve your CG skills WATCH THE VIDEO https://bit.ly/3dworld-monarch Stylised characters are my passion, and in this tutorial I'll go through my steps for creating a high-quality unlit and hand-painte
3D World7 min read
THE ART OF Surajit Sen
Inspiration can strike us from any number of sources. It could be what we see and experience within the world around us, influences from other creators, or experimenting with different techniques and materials, to name just a few. Some artists posses

Related Books & Audiobooks