PRODUCE HIGHQUALITY RENDERS
AUTHOR
Co-founder/art lead at Next-Gen Dreams 3D. An experienced freelance artist from Ireland who has worked on games such as Red Dead Redemption 2, Hitman 2, and Firewall: Zero Hour. Flies drones in his spare time. A part-time string slinger.
In this tutorial, I will guide you through the process of producing high-quality renders for your portfolio. You will be using Marmoset Toolbag 3 as your primary software package. We will start from importing the asset, right through to the finishing line of rendering out images using Marmoset’s powerful rendering system. We will cover applying your exported textures to the asset in Marmoset Toolbag, utilising the lighting features that Marmoset contains along with adjusting tone and colour with the in-engine HDRIs and available lights at your disposal. We will also cover Marmoset’s built-in Global Illumination feature to really make the materials on your asset
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