Edge

Post Script

One year on from its early access release, Dreams’ depth of possibility means it hasn’t even begun to approach its ceiling of potential. Here, technical director and Media Molecule co-founder Alex Evans discusses evolving LittleBigPlanet’s creative philosophy, busting the ‘lazy game dev’ myth, and what you make after the game that can make almost anything.

Dreams has been out for a while already – it was Media Molecule’s first-ever go at early access. Does it feel like a proper launch?

Yeah. I think Art’s Dream is awesome, and the community has already responded to and maybe they were intimidated by the create-centric angle, and now they can enjoy a game. But the other side of it is just a community going, ‘Holy shit, you can do – you can do a relatively long-form experience.’ I thought it was really interesting that we chose a narrative style of game, and quite a different genre – a musical. I don’t think we’ve gone as bonkers as Cats. It’s better than Cats [laughs]. But it’s cool because it’s dropped a bomb on the community. Like, ‘Oh okay, we can use in different ways.’

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