Screen Education

Play Fighting THE REAL-WORLD VIOLENCE OF VIDEOGAMES

From controversies over Dungeons & Dragons to the supposed copycat crimes inspired by A Clockwork Orange (Stanley Kubrick, 1971), the relationship between popular media and violence has long ignited public debate. Videogames, in particular, have been a key battleground in this area over recent decades. While many, if not most, popular videogames contain violence of some kind – whether it be jumping on Goombas in Super Mario Bros. or engaging in showdowns in unincorporated territory in 2018’s sales-topping Red Dead Redemption 2 – military-themed first-person shooters like Call of Duty and Counter-Strike have garnered particular infamy.

Over the decades, countless studies have examined the hypothetical link between videogames that incentivise violence and a decrease in prosocial behaviour among players, and countless more have questioned whether violent games contribute to a player’s likelihood of participating in individual instances of aggressive behaviour.1 There have been papers suggesting2 or debunking3 a link between famous violent crimes and videogames – perhaps most infamously, Eric Harris’ and Dylan Klebold’s enjoyment of the MS-DOS first-person shooter Doom and their perpetration of the 1999 Columbine High School massacre, in which they murdered twelve students and a teacher before killing themselves.4

In 2011, the United States Supreme Court ruled that there was no clear connection between real-world violent behaviour and videogames, and that the psychological research presented to the court was ‘unpersuasive’. Despite this, the moral outcry around videogames rages on, even at a government level. In the US, President Donald Trump responded to This claim was subsequently fact-checked by and , which found it to be unsubstantiated.

You’re reading a preview, subscribe to read more.

More from Screen Education

Screen Education14 min read
Selling Virtue ‘WOKE’ ADVERTISING AND CORPORATE ETHICS
A melancholy piano score plays over a montage of similar images. Two people, faces unseen, reach out for each other’s hands in a range of everyday situations: walking together, climbing a tree, sitting at a table, lying by a pool. The pairs come clos
Screen Education12 min read
The Mark of the Beast CIVILISATION AND MORALITY IN LORD OF THE FLIES
William Golding’s 1954 novel Lord of the Flies is a perennial staple of required-reading lists in secondary schools. And, with it, Peter Brook’s 1963 cinematic adaptation of the book is routinely wheeled out in front of classes. Unlike the book, the
Screen Education13 min read
Not Dark Yet LIFE REVERSED IN THE CURIOUS CASE OF BENJAMIN BUTTON
Let’s begin at the end. Celebrated director David Fincher’s The Curious Case of Benjamin Button (2008) concludes with the melancholic image of a New Orleans storeroom being flooded by the rising waters unleashed by Hurricane Katrina in August 2005. A

Related Books & Audiobooks