PC Powerplay

THE HISTORY of the STRATEGY GAME PART I

The history of computer strategy games begins on tables and boards, crammed inside cupboards alongside that knackered old box of Risk that every home seems to possess. The moment strategy made the leap to consoles and computers, it was already familiar. These weren’t just inspired by the games people were playing, in many cases they were direct copies that had been squeezed, sometimes awkwardly, onto a new platform.

In 1972, Invasion was released for the Magnavox Odyssey. It was Risk, essentially, but with Pong-like battles that were fought on top of overlays that had to be slapped on the front of the television. Aside from the battles, Invasion was mostly played on a physical board, so the actual strategy game didn’t really take place on the console at all. The Odyssey’s limited capabilities ended at displaying a few squares that could be moved by twiddling the knobs attached to the little boxes that served as controllers.

The success of microcomputers like the TRS-80 and Apple

II inspired a new wave of tabletop adaptations, spearheaded by Strategic Simulations Inc.. So began a cavalcade of wargames, and more than a few RPGs, that would last for around 20 years. Founder Joe Billings had shopped around the idea of making adaptations of existing wargames to tabletop publishers like Avalon Hill, but had no takers. That didn’t deter him. SSI’s first game, Computer Bismarck, bore a striking resemblance to Avalon Hill’s Bismarck. The publisher noticed.

Quickly, Avalon Hill started releasing its own games on computers, competing with SSI. The pair churned out wargames with dizzying momentum, but SSI took the lead early, launching 12 games in 1981. Some of these games were tabletop wargames with a digital component – their boxes full of tokens, maps and thick manuals – but others, including Computer Bismarck, featured AI opponents and could be played entirely on a computer.

Eastern Front (1941), published by Atari in 1981, immediately made its contemporaries seem antiquated. It was one of the first great leaps forward in strategy gaming, presenting players with a single year of Operation Barbarossa, the German invasion of the Soviet Union, where everything from troop morale to the weather played a role. It was meaty, complex and took advantage of the platform instead of trying to work around it.

Atari had been dubious at first. Designer Chris Crawford had to go through the Atari Program Exchange, which allowed anyone to submit games that, if approved by Atari, would be sold on its mail order catalogue. It became

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