Knowing an Industry
Dec 10, 2018
3 minutes
Indie designers tell me about their games. Some give an elevator pitch, through my contact form for getting in touch for indie coverage. Others tweet a trailer. At PAX Australia, they demo a favourite thing, or share a story about their husband being the goofy PR guy. They try to sell me on the responsiveness of their platformer, because this aspect is critical to their vision, or they’re targeting middle-aged women with serious, literary content, because why isn’t anyone doing that? I
You’re reading a preview, subscribe to read more.
Start your free 30 days