RimWorld
The best games are masters of illusion, making you believe a bunch of code and scripted behaviours are somehow real worlds or great stories. Even a game that’s explicitly driven by values and numbers, abstract in its presentation, has to convince you that what you’re watching unfold is an organic ecosystem. RimWorld aims to create complex drama from its systems, but as close as it sometimes gets, the illusion never quite takes hold.
is a game about establishing a colony on a remote planet sometime in the distant future. There’s a whole Western vibe, resulting in a sort of setting. It’s a life simulator, a sits somewhere between and , though its presentation and style are reminiscent of games like . It’s a story generator, promising to co-author all manner of wild tales for players.
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