THE MAKING OF GET DEXTER 2 !!
The expectation in the mid-Eighties heyday of home computer gaming was that a chart-topping title would receive a sequel in as short order as was practicably possible. At least, that was the case in the UK. In France, a shortage of professional coders meant that converting games to other systems was given priority over developing follow-ups, and this even applied to the massive Amstrad hit Get Dexter, as its developer Rémi Herbulot points out. “The pressure from my publisher was actually on doing as many conversions as possible,” Rémi explains. “It was a small company, and it didn’t have other programmers on hand to do them. So my publisher didn’t let me go on holiday that much in those years, there was always something to do! At the time, I had two bestselling games, Macadam Bumper – a constructible pinball game – and Get Dexter, and there were many new computers coming out and going strong. I remember doing MSX, PC and Atari ST conversions.”
Once these conversion commitments had been satisfied, however, Rémi shifted his focus to an entirely original project. “The idea of doing a
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