THE MAKING OF Demon ATTACK
Our story begins with a break-up. Rob Fulop had worked on a range of games at Atari in the late-Seventies, including a version of Space Invaders for Atari’s 8-bit computers, but by 1981 he’d had enough. Programmers at the firm had long been at loggerheads with management over their meagre compensation – David Crane and several others had left to form Activision two years previously after Atari refused to pay them royalties for the games they had created, or even give them a credit on the box. For Rob, the straw that broke the camel’s back was the insulting compensation he received for coding the multi-million-selling Atari 2600 version of Missile Command. “They gave me a turkey for Thanksgiving,” he says. “That was my bonus.”
Suitably outraged, Rob and a handful of others left to form the developer and publisher Imagic. “I wanted to make something that was going to be as good as possible, just so
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