Crying Suns
Nov 04, 2019
1 minute
Steven Messner
is both a good strategy game and a bad roguelike. It walks and talks like , the indie hit that directly inspired it, but ultimately fails to mimic the endless replayability so enchanting. Like , I captain a spaceship through a randomly generated gauntlet of solar systems trying to keep my crew alive while navigating increasingly difficult encounters with the local populous. But where gave these decisions as little narrative dressing as possible, creates a grim and vivid world that tees up an ambitious story.
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