SPIRIT BOMB
Sep 10, 2019
3 minutes
By Malindy Hetfeld
In following a game as successful as Heavy Rain, Beyond: Two Souls didn’t have an easy job. Heavy Rain established a type of choicebased game unparalleled in scope, even when compared to the work of studios such as Bioware or Telltale. For its next title, Quantic Dream went bigger and bolder, but reduced the game elements even further, a decision that results in an oddly bland experience.
For as long as she can remember,’s control scheme, this means you waggle an analog stick or press a few keys to smash mirrors or upend chairs.
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