GG, ROBOT
Jan 28, 2020
4 minutes
Ian Evenden
Anyone who’s played a single-player videogame recently—and the chances are you have—will appreciate the very special kind of artificial stupidity necessary to make you feel like you’re getting a decent challenge, but that it was your finely honed skills that finally allowed you to triumph rather than pre-programmed flaws in AI strategy.
Putting up a stiff challenge without cheating—no reading the player’s inputs, reacting to the first frame of an attack, or psychically knowing where his units are—is a difficult thing to code. But what if you wanted your AI to crush all its enemies and see them driven before it? Perhaps becoming good enough at a game
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