GG, ROBOT
Jan 09, 2020
3 minutes
Ian Evenden
Anyone who’s played a single-player videogame recently – and the chances are you have – will appreciate the very special kind of artificial stupidity necessary to make you feel like you’re getting a decent challenge, but that it was your finely honed skills that finally allowed you to triumph rather than pre-programmed flaws in AI strategy.
Putting up a stiff challenge without cheating – no reading the player’s inputs, reacting to the first frame of an attack or psychically knowing where his units are – is a difficult thing to code. But what if you wanted
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