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FISTFUL OF CREDITS

The boundless promise of space exploration is a precarious asteroid field for a developer to navigate. It takes the luxuries of time and funding for galaxies like those of Elite Dangerous or No Man’s Sky to reach their potential. But if you’re an indie developer bereft of those resources, then it’s vital to know your limits – to condense the cosmos into something manageable, lest your game get swallowed up by

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