AFTER THE LAUNCH
Sep 19, 2019
3 minutes
Andy Kelly
After years of pre-production, pitches, and prototypes, then 25 months of solid development, Glasgow-based developer No Code finally released sci-fi adventure Observationin May, 2019. I reviewed it for PC Gamer, calling it a “stylish, understated, and subtly chilling psychological thriller”, and other critics shared my enthusiasm for the game, which sees you playing as an artificial intelligence aboard a stricken space station.
That’s a long time to work on anything, and I’ve always wondered: what does releasing a game feel like? So I asked writer/director Jon McKellan, founder of No Code and, about the immediate aftermath of releasing a new videogame to the world.
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