HITMAN LOTTO PART III
No time to beat around the bush. Agent 47 has his work cut out for him. We’re assassinating targets in Hitmanusing a lotto spinner to choose our weapons. This time, we start at an unsanctioned militia training ground in rural Colorado, where there are a whopping four targets waiting for their unlucky numbers to come up. This includes militia leader Sean Rose and his three lieutenants: Ezra Berg, Penelope Graves, and Maya Parvati.
Agent 47 infiltrates the area through the undergrowth just outside the perimeter fence. I spin the wheel and out rolls an eclectic arsenal. Ezra Berg gets number 20 – fiber wire. Graves gets 3 – a shotgun. Parvati gets 2 – a silenced pistol. And Sean Rose get 8 – an axe.
As well as being the least glamorous of 47’s many murder-holidays, Colorado is also a hostile area from the start. I slip through the perimeter fence and find myself a basic militia disguise, hiding the knocked-out guard in a conveniently placed dumpster.
I TAMPER WITH THE CLOCK AND MISALIGN THE PENCILS ON SEAN ROSE’S DESK
Able to wander freely, I plan my
You’re reading a preview, subscribe to read more.
Start your free 30 days