Days Gone
Developer/publisher SIE (Bend Studio)
Format PS4
Release Out now
Eight hundred and thirty two days gone, the menu screen tells us as we near the endgame, and boy does it feel like it. We have played longer openworld games than this, but nothing quite so aggressively drawn-out. When, after the ninth cutscene of a single mid-game mission, its title changes to “It’s a long story”, we can’t help but laugh. There are more cinematics to come before this particular quest wraps up, by which time we’ve already had to follow an NPC – by bike and on foot – between waypoints more than half-a-dozen times, including a bit of meaningless busywork where we hold the Square button against a door to feel for vibrations from a turbine behind it. “Well, that’s a day I’m never getting back,” says protagonist Deacon St John when it’s all over. Well, quite. ‘This world comes for you?’ If only it would get a move on.
In fairness, it’s not the world that’s the problem. This patch of rural good, but they’re not far off.
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