Edge

DICEY DUNGEONS

Developer/publisher Terry Cavanagh

Format PC

Origin UK

Release 2019

At first glance, Dicey Dungeons seems like it could have been made as a physical tabletop game. The whole thing is built around a few components and a simple concept: rolling a fistful of dice, then assigning the results to your arsenal of equipment. The latter are two-dimensional blocks with slots for placing dice on – the kind of thing you could easily imagine scrawled or printed onto scraps of paper. But after a few rounds, as the game starts to twist that concept, it nimbly justifies its existence as a videogame.

It’s worth noting that was never prototyped on paper, never considered as a potentially physical game. The game first grew out of developer ’s participation in, a Roguelike deckbuilder which, like MegaCrit’s card-based Roguelike , sent the player into a dungeon armed only with the cards they found along the way. As he experimented, Cavanagh discovered a new twist on the formula.

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