Post Script
Jun 20, 2019
4 minutes
Jon McKellan, creative director, Observation
The prototype for Observation was put together at the beginning of 2016, and quickly attracted interest. Having secured a publisher, developer No Code busied itself during the wait for contracts to be finalised by making Stories Untold, partly as a test bed for creative and technical ideas that would help inform its approach to Observation. Here, studio founder and creative director Jon McKellan discusses how to design computers for console, and finding the balance between narrative control and player freedom.
Although you’re mostly working with computers in , it feels as if the
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