Hold To Reset
Jun 20, 2019
3 minutes
ALEX HUTCHINSON
As we careen closer to finishing Savage Planet, we’ve moved beyond discussing the features we should include or the type of the challenges, and onto the more distressing question of whether after all that, it’s fun or even understandable to the average person. It’s a normal part of the process, but no less confronting for it, as we check our assumptions against actual player behaviour.
Finding a repeatable way through this part of the dev process has always eluded me.
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