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ore and more videogame conventions have popped up over the last decade, filling the calendar to the point where we now often see the same demos several times a year. Lately, some publishers and platform holders have begun to forgo conferences such as E3, wondering if they’re really worth the bother. Indeed, while there’s a thrill to the pomp and circumstance of a trade show, there are any number of downsides: certain games don’t demo well on a busy show floor, many conventions are prohibitively expensive for developers and revellers alike, and some are inaccessible

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