Fire Emblem: Three Houses
Bernadetta von Varley was a shrinking violet when we arrived at Garreg Mach Monastery. Painfully introverted, she’d rather shut herself in her dorm room than socialise with her classmates. But look at her now. We’re approaching the end of a hard-fought battle, and the enemy commander mockingly sneers at her as she nocks another arrow. Five seconds later, his breastplate pierced with laser precision, he falls from his horse and croaks his last. Our heart swells. Yes, we might have to do something about her apologising before every shot, but our star pupil has become our deadliest sniper. We honestly couldn’t be prouder.
Transforming apparent no-hopers into one-hitkillers has always been one of the. But in a series that’s held nature and nurture in balance, tips the scales towards the latter. Not for the first time, you’re playing a silent hero of indeterminate age with a hidden past and a mysterious power – but those abilities come secondary to your role as a young professor teaching the art of war. You have a choice over which of the titular houses you’d like to preside, each representing a region within the kingdom of Fodlan. The Black Eagles and Blue Lions are rivals despite leaders Edelgard and Dimitri sharing an unusual connection, while the Golden Deer, led by the easygoing Claude, are basically Switzerland. ’ story may have been inspired by 1996 entry , which never made it outside Japan, but you can understand the Hogwarts and comparisons.
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