Post Script
Nov 07, 2019
3 minutes
Robert Kurvitz, lead designer
Robert Kurvitz was a novelist and musician before he turned his hand to game design. Here, ZA/UM’s co-founder spills on reckoning with modern history, on the waning corrupting power of the novel, and Disco Elysium’s debt to Dungeons & Dragons.
You’ve explored the world you created for Disco Elysium as both a novelist and a game designer. Which artform suited you best?
I think what you’re limited by in games is that there’s so much to gain from making a hit nowadays, there’s so much territory you can conquer
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