3D World

POKÉMON GO TO THE MOVIES

When preproduction for Pokémon: Detective Pikachu started in January 2017, the original plan was that principal photography would commence in August 2017, but that was later shifted to January 2018. “There is no version of us making this movie without that full year of prep, as Pikachu alone took us six months [to develop],” states production visual effects supervisor Erik Nordby, who previously collaborated with filmmaker Rob Letterman on Goosebumps. “Doing 60 characters in any movie is an absolute massive outlay of time, energy and resources, and add to that the necessary rounds of approval with The Pokémon Company. We spent four to five hours almost nightly for about four to five months calling Tokyo and also made trips there. You can’t force the trust that allows for compromises.”

HUMAN OR ANIMALISTIC

A decision needed to be made as to whether human or animalistic behaviours would be adopted for characters such as Pikachu. “We rooted our tests into those two different worlds,”

You’re reading a preview, subscribe to read more.

More from 3D World

3D World11 min read
Create Stylish Hand-painted Character Art
Practical tips and tutorials from pro artists to improve your CG skills WATCH THE VIDEO https://bit.ly/3dworld-monarch Stylised characters are my passion, and in this tutorial I'll go through my steps for creating a high-quality unlit and hand-painte
3D World2 min read
How Do I Quickly Iterate Lighting For Lookdev Using Redshift And Cinema 4d?
3D rendering can be a massively time-consuming process for artists, which can tie their primary machine into render cycles. That means having to wait until a render is done before moving on to the compositing process. This is why it's important for 3
3D World1 min read
Zuko
“For this project, my primary goal was to incorporate stylised visuals, all stemming from my 3D base. The idea was to create a dynamic 2D/3D feeling, which required a complex shader to bake the lights and maintain the dynamism and hand-painted appear

Related