THE TECH OF TOY STORY 4
It was nearly a quarter of a century ago that audiences got a glimpse of the future of animated feature films, when Pixar unveiled the world’s first fully CG animated movie Toy Story in 1995. Since then, the technology – and artistry – behind Pixar’s many releases has soared to new levels.
All that technology, artistry and storytelling ability is there on the screen in director Josh Cooley’s Toy Story 4, which now sees Woody, Buzz Lightyear and a host of other characters out in a much wider world. It’s a film that, thanks to Pixar’s increased firepower (including the physically based path-tracing architecture now in RenderMan), was simply not achievable before.
Over the next few pages find out how the studio made some of the most complicated scenes and characters in Toy Story 4, including the antique store, the carnival, the opening rain storm, and Bo Peep’s exquisite porcelain surface.
INSIDE THE ANTIQUE STORE
The antique store is a massive environment, full of props, furniture and tons of atmosphere like floating dust particles. It’s here where Woody
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