3D World

UNDER THE SKIN

Over the past few decades, Weta Digital has been continually innovating in the area of digital humans, especially digital faces. Now, with Ang Lee’s Gemini Man – which saw the creation of present-day and younger CG versions of actor Will Smith – the visual effects studio’s artists have crafted what may well be Weta Digital’s most photorealistic synthetic humans yet.

Several factors made this possible, including the approach to the performance-capture of Will Smith, translation of capture data to CG puppets, animating the character, and the rendering of the final imagery using the studio’s proprietary spectral renderer, Manuka. All of that – plus other techniques – helped Weta Digital deliver digital humans that would be shown at 4K and 120 fps, and in stereo.

In addition to this, two new developments helped in bringing the digital Will Smiths to life. These asked Weta Digital visual effects supervisor Guy Williams and head of facial motion Stuart Adcock specifically about these two innovations.

You’re reading a preview, subscribe to read more.

More from 3D World

3D World2 min read
TopDown Engine
PRICE £65/$80 DEVELOPER More Mountains WEBSITE topdown-engine.moremountains.com Character controller Camera effects Level controller Multiplayer ready Unity is a fantastic engine for creating top-down games, and there's no better plugin to get it don
3D World3 min read
LightWave 2023
PRICE £795/$1,000 COMPANY LightWave Digital WEBSITE lightwave3d.com After graduating with a first-class computer science degree, Paul Hatton has spent nearly two decades working within the 3D visualisation industry. bit.ly/3vuv0AT Powerful new proced
3D World1 min read
Zuko
“For this project, my primary goal was to incorporate stylised visuals, all stemming from my 3D base. The idea was to create a dynamic 2D/3D feeling, which required a complex shader to bake the lights and maintain the dynamism and hand-painted appear

Related Books & Audiobooks