milk: CREATING PROLEVEL CG ASSETS
How do shots get made inside a visual effects studio? Who works on them? What tools do they use? How do problems get solved?
These are just some of the questions 3D World will be answering in a new multi-part series focusing on the Londonbased visual effects studio Milk VFX, an outfit that began in 2014 and that has been part of projects such as the Oscar-winning Ex Machina, the romantic drama Adrift, and the Amazon/BBC series Good Omens, which is based on the impending-apocalypse novel by Terry Pratchett and Neil Gaiman, among many other television shows and films.
This 3D World series begins with a look at how assets are generated at Milk, and subsequent pieces will dive into animation, environments, FX and compositing. Each part, too, includes a special tips and tricks session direct from Milk VFX artists on the tools they use every day.
ASSETS AT MILK
Anything from creatures to hard-surface vehicles go through Milk’s assets department, which also gets involved in bidding. “We can always come back to the asset team to keep developing and keep improving – it’s the essence of collaboration across every other team, they influence every other team in the process.”
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