WORLD OF WARCRAFT: BATTLE FOR AZEROTH: THE WORLD IS ENOUGH
In our age of divisiveness, the World of Warcraft: Battle for Azeroth expansion begins with a premise that cuts deep. It’s nasty stuff. Greed (and quite a bit of petty hate) led the Horde to burn the Night Elves’ tree city a few weeks before launch, potentially killing thousands. The Alliance sought revenge, leading to an assault on its old capital of Lordaeron. And all because a godlike figure thrust his gigantic sword into Azeroth itself, causing a powerful new substance called Azerite to erupt from its core through fissures and even small volcanoes, spread over the entire world.
At a time when everyone should have been working together, suddenly everyone was at each other’s throats. Considering what the world had just gone through, the conflict seemed unnecessary. It was all a little too on-the-nose, leading some longtime Horde players to question the integrity of the Horde. Some claimed they wouldn’t even play the expansion.
But now, having experienced the new lands and stories encountered in s journey from levels 110 to 120, it’s hard to believe that was a thing. Players are happy. In the wake of that initial animosity, it appears more people
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