About this series
What price would you pay so save YOUR world?
When an army of golshaes roll across the land like a black plague, it takes everything the group has just to stay ahead of them. This is one enemy they know they can't fight. Not alone.
Yet, the wizard, Farsalos, believes there is a way.
All they need to do is to find a mythical island and its equally legendary warriors. Needless to say, neither Sun, nor the others, think much of this idea.
Because, ancient myths and tales are just that, ancient ... and, well, myths. What they end up finding is less than they expected, more than they hoped for, and, perhaps, exactly what they needed.
Sun would have preferred an enemy whose throat he could cut to an ally he has to constantly fear will steal his greatest treasure.
For there's always a price to pay...
Titles in the series (3)
- Lord of the Wind: Chronicles of Sun & Moon, #1
1
THEY'RE NOT EXACTLY HEROES! THEY'RE CERTAINLY NOT FRIENDS! The ancient days of powerful kingdoms and great sages are long gone. The wilds have become infested with golshaes; ichor-dripping, ravenous, and corrupted creatures born out of animals and people alike. What human cities remain are barricaded fortresses struggling to survive in an increasingly hostile environment. In Litania, the rivalry between a notorious thief, nicknamed "The Sunhawk", and the city's main protector, the LawLord Talenn of Vildtander, is growing ever more heated (at least on Talenn's part). When three strangers arrive on the city's doorstep, it sets off a chain of events throwing together the most unlikely of allies (to much grumbling from all parties involved), each with their own reason to undertake a dangerous journey across the land. Now, a headstrong princess, a dutiful knight, a tormented half-elf, a wayward human, a grumpy dwarf, and an elusive shadow must learn to work together if they're going to survive. It goes about as well as expected. And, as if keeping the bickering group safe isn't causing him enough headaches, Talenn has a nagging fear that he's starting to fall for his old nemesis.
- Moontouched: Chronicles of Sun & Moon, #2
2
The most abhorrent monsters out there aren't necessarily as obvious as a golshae trying to eat you alive. Haunted by past trauma, both the Sunhawk and Talenn have to learn to navigate their new relationship — a task each find infinitely more difficult than slaying monsters or fighting evil wizards sorcerers. Together with their friends, in an attempt to learn the truth behind the Eyes of the Dragon, they find themselves embroiled in the power-struggles of the Council of Sorcery. But the web of intrigue goes much deeper, as they learn of a mysterious "Meet" and the potentially world-ending consequences of losing it. But how do you win: When you don't know the game? When you don't know the rules? When you don't even know that you're playing?
- Island of Illusion: Chronicles of Sun & Moon, #3
3
What price would you pay so save YOUR world? When an army of golshaes roll across the land like a black plague, it takes everything the group has just to stay ahead of them. This is one enemy they know they can't fight. Not alone. Yet, the wizard, Farsalos, believes there is a way. All they need to do is to find a mythical island and its equally legendary warriors. Needless to say, neither Sun, nor the others, think much of this idea. Because, ancient myths and tales are just that, ancient ... and, well, myths. What they end up finding is less than they expected, more than they hoped for, and, perhaps, exactly what they needed. Sun would have preferred an enemy whose throat he could cut to an ally he has to constantly fear will steal his greatest treasure. For there's always a price to pay...
Mae McKinnon
Mae McKinnon is one of those people who can't stop writing (or, more accurately, thinking about writing because, let's be honest, there's never enough time) any more than they can stop breathing who they characters probably see as a pair of convenient hads to type up their stories. The worlds thus created are filled with fantastical settings, creatures, people and events (and sarcam, lots of sarcasm). A good place to stop by if you like: Sarcasm (we covered this one already, didn't we?) Found Family, Adventures, Friendships, DRAGONS, Neurodivergent MCs, Snarky characters, hope, outcasts, stunning vistas, humerous footnotes ... and did we mention DRAGONS?
Read more from Mae Mc Kinnon
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