About this series
From the desert to the forest they come,
Seven heroes will ride and fly, yet will they return?
Some are old friends and some are new,
Yet all are set on the quest, the final quest of the Đąǽora'l…"
Lord Kotak seeks to usurp the throne of Arria and destroy King Womba with magic he inherited from Doomba. He's hired an assassin griffin to attack Lord Fobata, and sowed dissent among the royal guards with Sergeant Aman and Sergeant Gnat trying to keep the peace.
Secluded in the dungeon, the wizard Yaggee aids Kotak and teaches him how to use his powers in secret. Kotak has also hired the bandit Shama and his gang to steal Tau's Cup, the grail of the gods, from Basha, the lion of light who destroyed Doomba.
Years ago, Basha and his wife Monika survived a dangerous quest along with their allies to recover Tau's Cup. Everyone separated and they've settled down since then, but it's still just them. After a devastating attack, Basha and Monika must recover what has been lost and seek revenge.
They need help to track it down. They head to the village of Coe Ryn to meet the mysterious Ringla, finder of lost things. They're accompanied by Eldo, a young man hiding secrets of his own as he's forced to join them.
For Basha and Monika can't continue alone with the challenges that lie ahead. More friends come, old and new, and they face difficult choices as they approach the capital of Coe Kiki.
They might have to make the ultimate sacrifice as the palace is attacked. Barricades rise up on the city streets, and soldiers fight soldiers over who will claim the throne of Arria and Tau's Cup. The Grail Curse is real, and it will strike them down.
Titles in the series (2)
- The Knights of Arria: The Lion of Arria, #1
1
The battle will be fought and the dragon and the lion must fight, O, who shall rise up and be the lion of light? Thus begins The Prophecy foretelling the destruction of Doomba, an evil wizard who tried to take over the country of Arria centuries ago. Though he failed, many of the great creatures like unicorns and dragons were destroyed, the legendary city of Coe Pidaria and Tau's Cup, the goblet of the gods, were lost forever. However, the Prophecy remains and Doomba fears the lion of light. Far from the Wastelands where Doomba lives, a son is born to a mysterious, unknown woman who dies in childbirth. He's raised by the innkeeper's family and named Basha, growing up alongside their son Oaka. Basha falls in love with the merchant's daughter Jawen, but she refuses to see him. To marry Jawen, Basha proposes to fetch her Tau's Cup, lost on the other side of the Wastelands that Doomba controls. Basha sets out on his quest with his adoptive brother Oaka, and the fun begins. Chased by monsters that serve Doomba, Basha and Oaka meet Fato, a talking falcon. A warrior woman named Monika soon joins the party, and Gnat, a servant boy, overhears his Lord Fobata plotting to stop the strangers coming their way. Heroes and villains will gather and fight across the land of Arria, as those once lost will be found, misery and injustice will be overthrown, and new discoveries shall be made. The dragon and the lion of light must fight.
- The Grail Curse: The Lion of Arria, #2
2
From the desert to the forest they come, Seven heroes will ride and fly, yet will they return? Some are old friends and some are new, Yet all are set on the quest, the final quest of the Đąǽora'l…" Lord Kotak seeks to usurp the throne of Arria and destroy King Womba with magic he inherited from Doomba. He's hired an assassin griffin to attack Lord Fobata, and sowed dissent among the royal guards with Sergeant Aman and Sergeant Gnat trying to keep the peace. Secluded in the dungeon, the wizard Yaggee aids Kotak and teaches him how to use his powers in secret. Kotak has also hired the bandit Shama and his gang to steal Tau's Cup, the grail of the gods, from Basha, the lion of light who destroyed Doomba. Years ago, Basha and his wife Monika survived a dangerous quest along with their allies to recover Tau's Cup. Everyone separated and they've settled down since then, but it's still just them. After a devastating attack, Basha and Monika must recover what has been lost and seek revenge. They need help to track it down. They head to the village of Coe Ryn to meet the mysterious Ringla, finder of lost things. They're accompanied by Eldo, a young man hiding secrets of his own as he's forced to join them. For Basha and Monika can't continue alone with the challenges that lie ahead. More friends come, old and new, and they face difficult choices as they approach the capital of Coe Kiki. They might have to make the ultimate sacrifice as the palace is attacked. Barricades rise up on the city streets, and soldiers fight soldiers over who will claim the throne of Arria and Tau's Cup. The Grail Curse is real, and it will strike them down.
Courtney Bowen
Courtney Bowen fell in love with fantasy fiction at a young age and started writing it as a preteen. She wrote her first version of the Arria series in junior high and high school, and worked on a couple more versions. She’s also written several novels and short stories in Arria’s multiverse. She writes in other genres like romance, adventure, sci-fi and poetry. She first wrote Tarn & Beck: The Cursed Coin under the pseudonym Roger Nickleby. She continues to write the Tarn & Beck series, featuring other characters. So far, she has been a quarter-finalist in the 2019 Scriptapalooza Screenplay Competition, the 2020 Screencraft Animation Screenplay Competition, and the Winter 2021 Los Angeles International Screenplay awards.
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