Discover millions of ebooks, audiobooks, and so much more with a free trial

Only $11.99/month after trial. Cancel anytime.

Prophet's Mercy: Prophet of the Badlands, #2
Prophet's Journey: Prophet of the Badlands, #1
Ebook series2 titles

Prophet of the Badlands Series

Rating: 0 out of 5 stars

()

About this series

Giant insects and murderous raiders are a daily nuisance in the Badlands; Althea faces a new, even more confusing challenge—friends.

 

Being the Prophet had some good parts: no one dared hurt her and she got to heal people. It also had bad parts, like constant kidnapping. In all her twelve years of life, she couldn't remember spending more than a few months in the same place… until now.

 

In Querq, Althea is safe and loved. She isn't sure how to simply 'be friends' with other kids her age. It's a weird experience, but one she's trying to learn… until an outsider brings a reminder she is far from ordinary.

 

The visitor speaks of a village stricken by angry, vengeful spirits where everyone is sick or dying. It's a first to be asked for help instead of taken.

 

Althea can't say no, even if she might not make it home.

LanguageEnglish
Release dateAug 3, 2022
Prophet's Mercy: Prophet of the Badlands, #2
Prophet's Journey: Prophet of the Badlands, #1

Titles in the series (2)

  • Prophet's Journey: Prophet of the Badlands, #1

    1

    Prophet's Journey: Prophet of the Badlands, #1
    Prophet's Journey: Prophet of the Badlands, #1

    Althea struggles to adapt to an unexpected twist in her life—not being kidnapped in six whole months.   The strange police from the faraway city claim the abilities she thought of as magic are really 'psionics,' and say she is far stronger than anyone they have ever seen. Despite their curiosity, they let her remain in the Badlands to protect her from an evil they call corporations. Of course, Althea knows all too well how powerful her healing gift is. For most of her life, she'd been a prize taken in raids. Tribes have killed to own her, and she let them.   But the Prophet is done being passive.   Having a family changes everything. No longer afraid to use her powers to protect herself, Althea refuses to be taken again… even when corporate mercenaries find her.

  • Prophet's Mercy: Prophet of the Badlands, #2

    2

    Prophet's Mercy: Prophet of the Badlands, #2
    Prophet's Mercy: Prophet of the Badlands, #2

    Giant insects and murderous raiders are a daily nuisance in the Badlands; Althea faces a new, even more confusing challenge—friends.   Being the Prophet had some good parts: no one dared hurt her and she got to heal people. It also had bad parts, like constant kidnapping. In all her twelve years of life, she couldn't remember spending more than a few months in the same place… until now.   In Querq, Althea is safe and loved. She isn't sure how to simply 'be friends' with other kids her age. It's a weird experience, but one she's trying to learn… until an outsider brings a reminder she is far from ordinary.   The visitor speaks of a village stricken by angry, vengeful spirits where everyone is sick or dying. It's a first to be asked for help instead of taken.   Althea can't say no, even if she might not make it home.

Author

Matthew S. Cox

Matthew has been creating science fiction and fantasy worlds for most of his reasoning life, which early on, took the form of roleplaying game settings. Since 1996, he has developed the “Divergent Fates” world, in which Division Zero, Virtual Immortality, The Awakened Series, The Harmony Paradox, and the Daughter of Mars series take place. Matthew is an avid gamer, a recovered WoW addict, Gamemaster for two custom systems, and a fan of anime, British humour, and intellectual science fiction that questions the nature of reality, life, and what happens after it. He is also fond of cats.

Read more from Matthew S. Cox

Related to Prophet of the Badlands

Related ebooks

Science Fiction For You

View More

Related categories

Reviews for Prophet of the Badlands

Rating: 0 out of 5 stars
0 ratings

0 ratings0 reviews

What did you think?

Tap to rate

Review must be at least 10 words