About this series
Tab and Kit go to Grandish to investigate possible cultural interference. They discover an intelligent fungoid with psy powers that could do enormous damage to the empire.
Critic comment
Rather a strange tale. It has elements I generally don't care for, such as psy powers. I do like the exploration of how a plant might think and the secondary story is fair if a bit too goody-goody. Despite its faults it is a good book.
– IA Rtng: ***½
Titles in the series (49)
- Pirates: Flight of the Maita, #3
3
The crew take on Tranz and set out to solve the pirate problem for the Kheth Federation. The result will be the beginning of the Maitan Empire
- Short Flights: Flight of the Maita, #2
2
Three books of short stories from the Flight of the Maita series Settling In The crew adventure together. They meet Sisstuh and Fesch and discover a colony of Ape's mother race Critic comment Not as juvenile as book one. Several societal psychological areas are explored – quite effectively, I might add. PA – *** Zulians and Robots The crew discover the Zulians and Tlessonian military berserker. Tranz and Tom go home to raise families, leaving Z, Thing, Tab, TR and, of course, Maita. Critic comment Good action in the berserker story. I can see more books on the horizon featuring it. I know the Zulians will be around for a long time. Moulton is actually learning how to write. – PA rtng: good or a little better. Like Old Times Critic comment Rather average standard magazine fare except for the story where Z is captured by primitives. Worth the price of the book for that one. I greatly enjoy Moulton's sense of fun throughout the entire series – IA Rtng:***
- Flight of the Maita: Flight of the Maita, #1
1
Forstbook of series. The situation and continuing characters are introduced. A Terran and several others are kidnapped by an insectoid race. The Terran, Z, leads a revolution and manages to take over the shoip, which he names "Maita". Maita is intelligent, built by a race that is now possiobly extinct- But is Z from a raace that crashed on Sol 3 a hundred and thirty thosand t`years ago? Will he ever know for sure?
- New Beginnings: Flight of the Maita, #9
9
The crew explore again in the way they did when they were first together. The Woost are found, and the M-82nds.
- The Newlitch Problem: Flight of the Maita, #8
8
Features Tab and TRD60. Another case where some Immins wanted to become Queens of the Universe and Other Places and had spread dangerously contaminated products across the empire. The Feach and Inktans, among others, are introduced.
- Settlng In: Flight of the Maita, #2
2
The crew adventure together. They meet Sisstuh and Fesch and discover a colony of Ape's mother race
- After the Changes: Flight of the Maita, #1
1
Two books from the Flight of the Maita that were nominated for awards. After the Old Gods Kroon (Book two) is experiencing a plague that could destroy the entire population – and they can't contact the empire. This was not meant as a part of the Flight of the Maita series, but was added by request of several readers. Critic comment: I was one who asked Moulton to place this into the Flight of the Maita series. It is a very realistic tale of an AIDS-like plague, and the solution is not beyond belief. It is a good character study – KL Rating ***** Changes The son of Net, book five, decides to become a sorcerer. He is a decent person and this is the story of the time he was a young man until his old age. Critic comment Superb - KL *****
- Heku: Flight of the Maita, #13
13
Taken from the story "Heku" in SSFSS and expanded into a book, plus an added later section when Maita and the crew return to find the engineers of the Vood. Heku is the story from SSFSS. The book, Male Progeny Six/Heku, is a study of good, "normal" and evil. Critic comment I don't give five stars to anything. I give this one five stars – PA *****
- Now You See It - Now You Don't: Flight of the Maita, #5
5
The crew are asked by Wahnee to investigate a planet that has disappeared – and they find one actually has
- Tirate: Flight of the Maita, #11
11
Someone is trying to take over a small group of worlds. Maita and the crew aren't tolerant of tyrants.
- Happy Birthday!: Flight of the Maita, #12
12
The crew go adventuring. They discover the Freenz and experiment with the new TTH14 drive.
- "Call Me Tab": Flight of the Maita, #10
10
Tab writes a casebook about the detective agency. He meets new beings and situations.
- Tristar: Flight of the Maita, #4
4
The crew decide to investigate the strange psychological repulsion in the area of the Tristar and find a powerful and deadly insane machine is causing it on a paradise world.
- TRD-60 Perfect Three: Flight of the Maita, #6
6
.Tabori R. DeSixtee and TRD-60 are built by Maita and placed on Perfect Three (HAH ) as detectives. Tab uncovers a plot by Immins to take over the empire, then finds the lost Maitan colony – and Maita Searcher.
- Changes: Flight of the Maita, #17
17
This book is mostly fantasy. The son of Net, book five, decides to become a sorcerer. He is a decent person and this is the story of the time he was a young man until his old age.This book was nominated for two awards.
- A Strange Place: Flight of the Maita, #14
14
The crew are called to a world with three separate types of evolutions separated by raging seas. Before long the races will meet and it will mean disaster – unless the empire's do-gooders can prevent it
- Return to Earth: Flight of the Maita, #15
15
The crew go to Earth to see what has changed. Thing, being Thing, decides to straighten the world out.
- Zulians and Robots: Flight of the Maita, #7
7
The crew discover the Zulians and Tlessonian military berserker. Tranz and Tom go home to raise families, leaving Z, Thing, Tab, TR and, of course, Maita.
- Problem on Sentah: Flight of the Maita, #20
20
A crime syndicate is going to move into the vacation worlds? I really don't think so Kit is introduced. It leads to some hilarious incidents as well as some very serious ones
- Palace Affair: Flight of the Maita, #12
12
Tab and TR are sent to a world in an early iron age to find who or what is interfering with the society there. Tab takes on the disguise of an alchemist and discovers the king's sorcerer is meeting aliens who are giving him technology. Who? Why?.
- Fun and Games: Flight of the Maita, #27
27
A being is picked up by Fleet who had the exact code for Drove in digitals on his tags so Maita and crew go to Drove to see what it's about. It turns out the code was his dog-tags and he was a soldier in a war between unlike cultures on two planets in the same solar system. Naturally, the crew decided to intervene.
- Now You Tell Me!: Flight of the Maita, #16
16
Thing decides to write a book. This is from a different viewpoint altogether. A critic said most of it is average,and tends to drag in spots, but the Mactow story is excellent and is worth the rice of the book in itself.
- Like Old Times: Flight of the Maita, #30
30
Maita, Z, and Thing decide to explore the way they did many years ago while Tab and Kit and Kurk have their own adventures. They find the engineers of the Vood, Z gets captured by primitives, a new insect-evolved society and mor.
- Anomaly: Flight of the Maita, #18
18
A world with more than forty different races held in force shielded sections? Is this a zoo or an experiment? The world seems abandoned. What kind of being/race would do such a thing – and why?
- The T-K Casebook: Flight of the Maita, #22
22
Tab and Kit begin their detective agency as investigators for Maita. They have some strange experiences and meet some even stranger beings. Some are repulsive, some are strange, some are fun, some are funny - and some are just plain weird.
- What Now?: Flight of the Maita, #28
28
Features Kurk, Kit, and T6. They respond to an emergency call from a Krofpth station – but the Krofpth Empire died out a quarter million years ago
- Happy Birthday! - Palace Affair: Flight of the Maita, #12
12
The crew go adventuring. They discover the Freenz. Part two, Tab poses as an alchemist in a developing society that is experiencing some kind of interference.
- How Odd: Flight of the Maita, #24
24
The crew are called to a world where there seems to be outside influence. They find a gleaming marble city with some strange inconsistencies. It is soon obvious there is outside influence that could destroy the people´s chances to advance. Second part, they go to the planet the inyterlopers have based a colony of people on. they are interfering as badly with an evolving culture - or are they?
- Machine Made: Flight of the Maita, #19
19
The Tlessonian berserker is B-A-A-C-C-K – and as sneaky as ever. Critic comment Superintelligent machines pitted against each other Great I think that berserker idea is a good one – PA Rtng: If you like this stuff, very good buy
- On the Dome: Flight of the Maita, #23
23
The crew decide to go exploring while Tab and Kit are getting settled in the detective business. The Krofpth are discovered. TAR-1 is met, and other adventures.
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