About this series
Just because you're chosen, doesn't mean you want to be.
Thanks to the dubious gratitude of a Deity, Nicolas Percival Carnegie is now stranded on an island in the middle of the ocean.
But before despair can take hold – for his companions at least – rescue appears in the form of the enigmatic Captain Roberto Ramirez.
Longing to simply go home and forget about notions like adventuring, Nicolas finds his salvation bittersweet; a princess has been kidnapped and war looms on the horizon.
It isn't his country, or his princess, yet his dreams of a quick homecoming have to be put on hold when the seas could run red with blood any day now.
Nicolas may find his sea legs just in time for them to quake in fear as he learns exactly how dangerous the ocean can be.
And soon enough, being stranded on an island may not seem that bad after all.
Titles in the series (4)
- The Simple Delivery: Chronicles of the Dawnblade, #1
1
Just because you're chosen, doesn't mean you want to be Nicolas loves his village life just the way it is, everything as it's supposed to be. When he is chosen for a task, he finds himself going out into a world he knows little about and feels completely unprepared for. His only comfort is that all he has to do is deliver a message. That should be pretty simple, right? One near death experience later, Nicolas finds himself in a world of heroes', villains', magic and far too many undead creatures for his liking. Caught up in events he can't control, he must, with the strange companions he meets along the way, foil a plot that may destroy his Kingdom as he knows it, maybe even the world. Thousands of lives are in the hands of someone who has never even picked up a sword, but at least he knows not to hold it by the pointy end.
- Strange Companions: Chronicles of the Dawnblade, #2
2
Just because you're chosen, doesn't mean you want to be. A month ago, Nicolas Percival Carnegie was chosen to deliver a message, but circumstances spiralled far beyond his control, and he ended up dodging danger, death, and vampires to try to save his kingdom. Returning home, he had one comfort, beyond having done the right thing, which was that his adventuring days were one and done. But then a strange creature attacks his village, and he has to set out into the world to try to find the source of this creature before more are unleashed. Still haunted by the events of his previous journey, Nicolas must take to the road again with old companions and surprising new ones as he somehow finds the fate of another kingdom resting in his hands. At least this time he has his own sword. But will it make a difference when the forces of evil have a minotaur?
- The Odd Sea: Chronicles of the Dawnblade, #3
3
Just because you're chosen, doesn't mean you want to be. Thanks to the dubious gratitude of a Deity, Nicolas Percival Carnegie is now stranded on an island in the middle of the ocean. But before despair can take hold – for his companions at least – rescue appears in the form of the enigmatic Captain Roberto Ramirez. Longing to simply go home and forget about notions like adventuring, Nicolas finds his salvation bittersweet; a princess has been kidnapped and war looms on the horizon. It isn't his country, or his princess, yet his dreams of a quick homecoming have to be put on hold when the seas could run red with blood any day now. Nicolas may find his sea legs just in time for them to quake in fear as he learns exactly how dangerous the ocean can be. And soon enough, being stranded on an island may not seem that bad after all.
- Wrath and Wraiths: Chronicles of the Dawnblade, #4
4
Just because you're chosen, doesn't mean you want to be. Finally home, all Nicolas Percival Carnegie wants to do is sit quietly for five minutes and figure out who he's becoming after his latest adventure…but his plans are destined to be foiled yet again – because he's about to discover how terrible wrath can be. Nicolas and his companions have meddled in the schemes of a powerful foe three times now, and that is one time too many. Unleashing one of his most fearsome servants, the Maestro is bent on Nicolas's destruction. But fate has something different in mind. Finding himself somewhere he never dreamed he'd end up – even with his overactive imagination – Nicolas is instead thrust into the middle of a war whose outcome doesn't just impact life itself, but the afterlife too. Cut off from his companions, he needs to try and survive as enemies old and new surround him with a single goal - to make sure the only place he ends up is the grave. At least amongst the legions of the undead he may discover the answer to a burning question: Why does nothing in Etherius stay dead anymore?
Andrew Claydon
Andrew Claydon has an imagination, one full of variety. Sometimes it's funny, sometimes it's adventurous, sometimes it's shocking, and occasionally it's outright strange...but it's never boring! Andrew is a UK author who grew up loving fantasy movies such as Conan, Krull, Beastmaster and Willow. The epic worlds and battles of swords and sorcery therein inspired him to create his own fantasy worlds, adding to them his own brand of irreverant humour; because sometimes it's good to chuckle in between sword fights! He wants to inspire the imagination of others, just as he's been inspired; with dashing heroes, epic quests and vile villains. So reader beware, you aren't just opening a book, but a doorway into Andrew's imagination. It'll be a strange journey, but an entertaining one!
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