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King Kobold Revived: Warlock of Gramarye, #2
The Warlock Unlocked: Warlock of Gramarye, #3
Escape Velocity: Warlock of Gramarye, #0
Ebook series15 titles

Warlock of Gramarye Series

Rating: 3.5 out of 5 stars

3.5/5

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About this series

WHAT ARE WE GOING TO DO WITH GRANDFATHER?

 

In this short story, when old Count Rory -- patriarch of d'Armand Automatons -- begins to lose his grip on reality and retreat into a fantasy world, it threatens his company, his noble house, and his family.  Is he just a senile but harmless old man, or a danger to himself and others?  And what, if anything, can be done about it?

LanguageEnglish
Release dateSep 1, 2014
King Kobold Revived: Warlock of Gramarye, #2
The Warlock Unlocked: Warlock of Gramarye, #3
Escape Velocity: Warlock of Gramarye, #0

Titles in the series (15)

  • Escape Velocity: Warlock of Gramarye, #0

    0

    Escape Velocity: Warlock of Gramarye, #0
    Escape Velocity: Warlock of Gramarye, #0

    TELEPATH ALERT!   Democracy is crumbling in the Interstellar Dominion Electorates as the reactionary LORDS party plans to seize power. If Dar and Samantha can't get their message to Terra in time, a coup is inevitable. What's more, every police ship in space has just been alerted that Dar and Samantha are dangerous telepaths to be shot on sight.   Dar and Sam meet a colorful cast of characters along to way who join their quest, including a wandering poet, a tech-savvy monk, and a wealthy medieval reenactor. The chase is on in this prequel to the Warlock of Gramarye series.

  • King Kobold Revived: Warlock of Gramarye, #2

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    King Kobold Revived: Warlock of Gramarye, #2
    King Kobold Revived: Warlock of Gramarye, #2

    A MYSTERIOUS INVASION FROM BEYOND SPACE AND TIME   Surprise raids are ravaging the kingdom of Gramarye.  Longships filled with Vikings wielding the magical, paralyzing Evil Eye plunder, kill, and burn whole villages, then disappear back into the dark seas.  But where did this enemy, and their mysterious god-king Kobold, even come from?   For Gramarye exists not in the past, but the far future: a lost colony planet that's reverted to a simple medieval lifestyle… complete with fearing and persecuting the witches and warlocks among them, people born with natural psionic abilities (and the only known espers in the universe). This island kingdom represents  the only sentient life on the planet… or so they thought, before the brutal marauders appeared.   Rod Gallowglass is an agent of an interplanetary government, stationed on the recently rediscovered Gramarye to protect its precious psionic community, and gradually guide the kingdom toward integration and membership in the galactic union.  A modern man of science and technology, the locals mistake him for a powerful warlock (despite his claims he isn't).  Now King Tuan and his subjects look to the "High Warlock" to help them repel the invaders.   Can the High Warlock not only drive the barbarians back into the sea, but deduce where they came from, why they're attacking, and how to end their raids forever?  If you're intrigued by this blend of swords, sorcery, and science, you'll enjoy reading King Kobold Revived.

  • The Warlock Unlocked: Warlock of Gramarye, #3

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    The Warlock Unlocked: Warlock of Gramarye, #3
    The Warlock Unlocked: Warlock of Gramarye, #3

    A FAMILY LOST IN A WORLD OF MAGIC AND MONSTERS   A scientist from Earth at heart, Rod Gallowglass has come to terms with the "magic" of the medieval lost colony planet of Gramarye, and is just beginning to understand his own powers.   But when his enemies lure his family through a portal into what appears to be an alternate universe, he must follow them into a world where magic really does seem to work and where the laws of the universe seem to have been rewritten.   Reluctantly drawn into a dynastic conflict, hunted by monsters both faery and human, can Rod and his wife Gwen keep their children free and safe, let alone find a way back to their home world of Gramarye?   Bringing his renowned blend of science fiction and fantasy back to the world of Gramarye, Christopher Stasheff once again redefines what is real and what is "magic."

  • The Warlock in Spite of Himself: Warlock of Gramarye, #1

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    The Warlock in Spite of Himself: Warlock of Gramarye, #1
    The Warlock in Spite of Himself: Warlock of Gramarye, #1

    SCIENCE AND SORCERY DO NOT MIX—EXCEPT ON GRAMARYE   Skeptical, cynical Rod Gallowglass is a spacefaring man of science who does not believe in magic. He's also an operative of the agency SCENT, tasked with finding lost colony planets, then guiding them toward democracy and eventual membership in the galactic community.   But when he stumbles across the strange new planet Gramarye, he's shocked to discover a medieval society full of witches and warlocks, elves and monsters. How is it even possible? Worse, Rod's advanced technology quickly gets him labeled a warlock, despite his constant denials.   Moreover, the Kingdom is in political turmoil, with a young girl-queen on the brink of civil war with her rebellious lords. Rod slowly discovers off-world organizations are behind the unrest, trying to subtly corrupt Gramarye away from democratic rule. His mission is threatened at every turn by fascists, anarchists, and double-dealing royalists playing vicious political power games for the future of the most unique—and perhaps most important—planet in the galaxy.   Aided only by a coven of teenage witches, a ragtag army of beggars, and his epileptic robot horse Fess, Rod decides the only way to thwart these destructive influences—both native and off-planet—is for him to become a part of the local fabric and lead Gramarye as one of their own. But to do so, Rod Gallowglass must put aside his own convictions and beliefs, and become a warlock, in spite of himself.

  • The Warlock Enraged: Warlock of Gramarye, #4

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    The Warlock Enraged: Warlock of Gramarye, #4
    The Warlock Enraged: Warlock of Gramarye, #4

    ENEMIES AT THE GATES... AND A DEMON WITHIN.   Something sinister is creeping over the northern duchy of Gramarye. Fleeing refugees carry rumors of a warlock army conquering barony after barony, invading and controlling the minds of innocent people.   Rod Gallowglass, the Lord High Warlock of Gramarye, is sent to investigate, accompanied by his wife and children. Who is behind all the turmoil? The mysterious sorcerer Alfar who frightened peasants whisper about? Or something even worse?   But before he can confront the rebel warlocks, Rod must find a way to reign in his violent, explosive temper. If he loses control at the wrong moment, he'll lose more than his temper, he'll lose his head — or, worse, his family!

  • The Warlock Wandering: Warlock of Gramarye, #5

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    The Warlock Wandering: Warlock of Gramarye, #5
    The Warlock Wandering: Warlock of Gramarye, #5

    LOST IN TIME, FAR FROM HOME, SURROUNDED BY ENEMIES   Five hundred years from their own time and place on the magical planet Gramarye, Rod and Gwen Gallowglass are held captive on another planet at the edge of Terran civilization — a world where purple-skinned, fur-kilted men challenge them in primitive battle.   But escaping this planet is only the first step — together, they must somehow flee all the way to Terra, wherein lies their only hope of returning to their own place and time.   Lost in a strange, foreign universe, pursued and hounded by their enemies at every turn, Rod and Gwen must race across the galaxy, fighting for their survival, their freedom, and to return home.

  • The Warlock Is Missing: Warlock of Gramarye, #6

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    The Warlock Is Missing: Warlock of Gramarye, #6
    The Warlock Is Missing: Warlock of Gramarye, #6

    THE FATE OF A KINGDOM RESTS ON FOUR CHILDREN.   The Kingdom of Gramarye is spiraling into chaos, and the High Warlock is nowhere to be found. With their parents suddenly and suspiciously vanished, the four Gallowglass siblings -- Magnus, Cordelia, Geoffrey, and Gregory -- are all that stand between peaceful order and violent chaos. But how can mere children, even with an elfin babysitter, stand against dragons and giants, witches and sorcerers? With armies on the march and monsters on the prowl, these four brave kids must work together and combine the skills of their mother's magic power with their father's training in order to save the kingdom... but only if they can save themselves first!

  • The Warlock Insane: Warlock of Gramarye, #9

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    The Warlock Insane: Warlock of Gramarye, #9
    The Warlock Insane: Warlock of Gramarye, #9

    HOW CAN YOU FIGHT YOUR OWN MADNESS?   Until now Rod Gallowglass, Lord High Warlock of Gramarye, could fight the numerous threats to the kingdom with technology. But when his enemies use a new drug to cloud his mind with horrific visions, Rod faces his most crucial test yet, and Gramarye faces its ultimate challenge.   Lost in hallucinations, fighting monsters that aren't really there, he's a danger to his family and himself. Has he finally lost his mind? Or have his adversaries found a way to not just destroy him, but discredit him as well? Most of all, how can he find his way back to sanity?   With a handful of allies real and imagined, battling enemies part real and part delusion, can the warlock win a war on the battlefield of the mind?

  • The Warlock Heretical: Warlock of Gramarye, #7

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    The Warlock Heretical: Warlock of Gramarye, #7
    The Warlock Heretical: Warlock of Gramarye, #7

    THOU SHAT NOT SUFFER A WITCH -- OR WARLOCK -- TO LIVE!   Beyond science and sorcery, time and space, the enemies of peace once again come to the lost colony planet of Gramarye. Their mission: to tempt the clergy with visions of power, and lead them in war against the throne to establish a theocracy.    The Abbot of the Monastery of St. Vidicon has promoted himself to Archbishop, separated the Church of Gramarye from the Roman Catholic Church of Earth, and appointed himself -- not the Pope -- as head of the church. Anyone who disagrees, up to and including the Queen, is labeled a heretic and excommunicated.    The peasants and nobility of Gramarye, not sure who to believe and fearing for their souls, slowly choose sides as armies gather and the shadow of civil war looms over the kingdom.    It's up to the High Warlock Rod Gallowglass and his family to find some way to avert the coming battle before the first blood is shed -- if they're not burned at the stake for heresy first!

  • The Warlock's Companion: Warlock of Gramarye, #8

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    The Warlock's Companion: Warlock of Gramarye, #8
    The Warlock's Companion: Warlock of Gramarye, #8

    AT LAST, THE UNTOLD ADVENTURES OF THE WARLOCK'S FAITHFUL CYBERNETIC STEED!   Fess, Rod Gallowglass's faithful cybernetic stallion, has had a long life and many grand adventures. But what about the masters he served before Rod Gallowglass? What about the young, spoiled joyrider? Or the revolutionary hero? Or the crew of a pirate ship?   Over the hundreds of years its been operating, the epileptic robot has served masters selfless and selfish, sensible and senseless, from frontiersmen to fugitives, prospectors to patriarchs   Now the Gallowglass children are about to hear the truth... straight from the horse's mouth!

  • The Warlock Rock: Warlock of Gramarye, #10

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    The Warlock Rock: Warlock of Gramarye, #10
    The Warlock Rock: Warlock of Gramarye, #10

    THEY ROCK!  THEY ROLL!  THEY'RE AFTER YOUR SOUL!   A plague of mysterious singing stones have flooded the kingdom of Gramarye. Emanating beautiful, mesmerizing music of all sorts, they're capturing the eyes -- and ears -- of the good folk, young and old alike.   Entertaining, yes. But what exactly are these strange, musical rocks? Where did they come from? Why do they have such influence over the thoughts and feelings of everyone who hears them? And to what purpose?   Lord High Warlock Rod Gallowglass, accompanied by his wife and children, intends to see the stones in concert and find out-before his kids sell their souls to rock & roll...

  • Warlock and Son: Warlock of Gramarye, #11

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    Warlock and Son: Warlock of Gramarye, #11
    Warlock and Son: Warlock of Gramarye, #11

    WHEN YOUR FATHER'S A HIGH-TECH WARLOCK, THERE'S ONLY ONE WAY TO GROW UP -- THE HARD WAY.   Even the son of a warlock gets restless sometimes. And when Magnus sets off to see the world (and get out of his father's shadow), his dad, Rod Gallowglass, and his robot horse, Fess, can't resist trailing behind. Someone's got to protect young Magnus from peril-to his body and his heart.   First running afoul of a vindictive old witch with a lustful eye, then getting caught up in the intrigue of a small, isolated village dominated by a harsh theocracy, the Warlock's son is forced to fall back on his inexperienced diplomatic and espionage skills rather than his magical or martial talents.   But Magus is most vulnerable to the hazards of love and sex. From bored noblewomen (with jealous husbands) looking for a new boy toy, to exotic faeries wanting to spirit him away to Tir Chlis, to normal (but beautiful) mortals seeking to use him rather than love him, Magnus faces threats no parent can shield him from.   Despite his dad's best intentions, when Magnus is faced with the worst dangers and responsibilities of growing up, he's on his own.

  • A Wizard in Absentia: Warlock of Gramarye, #12

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    A Wizard in Absentia: Warlock of Gramarye, #12
    A Wizard in Absentia: Warlock of Gramarye, #12

    THE WARLOCK'S SON TAKES OFF, AND A NEW ADVENTURE IS LAUNCHED!   His father's a warlock; his mother, a witch; together, they're the most powerful wizards in the world--or so it seems on the planet Gramarye, where modern technology is the ultimate "magic."  Now their son Magnus Gallowglass, tired of standing in his parents' shadow, is leaving home - in a starship driven by the brain of the robo-horse Fess - in search of fame and fortune.  It's one small step for science - one giant leap for wizardry! But for someone raised on a medieval planet, the modern world is strange and confusing place, full of treacherous people and unexpected dangers.  Is Magnus well on his way to creating his own legend?  Or destined for trouble, failure, and an early grave?

  • The Warlock's Last Ride: Warlock of Gramarye, #16

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    The Warlock's Last Ride: Warlock of Gramarye, #16
    The Warlock's Last Ride: Warlock of Gramarye, #16

    THE FINAL ADVENTURE IN THE PHENOMENAL SERIES   After an incredible 35-year run, the story of Rod Gallowglass - the Warlock in Spite of Himself - comes to its fantastic finale in the weird and wonderful world of Gramarye. When Gwendolyn - the witch-wife of Rod Gallowglass, the Lord High Warlock of Gramarye - suddenly dies, she leaves behind a husband dangerously unhinged by grief and a land without a Protector.   So it's the worst time for the Gallowglass's ancient enemies - Durer and the Mocker - to return for one last bid to overthrow the monarchs of Gramarye and seize power. Stirring up a peasant revolt, manipulating politics to trigger a civil war between the Crown and the Lords, all while orchestrating a monster invasion and attempting to trying to turn the Gallowglass children against each other, Gramarye may face its greatest challenge yet.

  • The Warlock's Grandfather: Warlock of Gramarye

    The Warlock's Grandfather: Warlock of Gramarye
    The Warlock's Grandfather: Warlock of Gramarye

    WHAT ARE WE GOING TO DO WITH GRANDFATHER?   In this short story, when old Count Rory -- patriarch of d'Armand Automatons -- begins to lose his grip on reality and retreat into a fantasy world, it threatens his company, his noble house, and his family.  Is he just a senile but harmless old man, or a danger to himself and others?  And what, if anything, can be done about it?

Author

Christopher Stasheff

Christopher Stasheff was a teacher, thespian, techie, and author of science fiction & fantasy novels. One of the pioneers of "science fantasy," his career spaned four decades, 44 novels (including translations into Czech, German, Italian, Russian, and Japanese), 29 short stories, and seven 7 anthologies. His novels are famous for their humor (and bad puns), exploration of comparative political systems, and philosophical undertones. He has always had difficulty distinguishing fantasy from reality and has tried to compensate by teaching college. When teaching proved too real, he gave it up in favor of writing full time. He tends to pre-script his life, but can't understand why other people never get their lines right. This causes a fair amount of misunderstanding with his wife and four children. He writes novels because it's the only way he can be the director, the designer, and all the actors too. Chris died in 2018 from Parkinson's Disease. He will be remembered by his friends, family, fans, and students for his kind and gentle nature, and for his witty sense of humor. His terrible puns, however, will be forgotten as soon as humanly possible.

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