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Viva, Las Vega IX: Black Ocean: Mirth & Mayhem, #5
Low Flyer: Black Ocean: Mirth & Mayhem, #2
Know When to Run: Black Ocean: Mirth & Mayhem, #1
Ebook series16 titles

Black Ocean: Mirth & Mayhem Series

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About this series

A comedian takes his final bow, and a wizard knows when it's time to disappear.

 

They had an unlikely friendship from the start. One was a mighty wizard, fallen from grace. The other, a never-was comedian who made his living through cons and scams.

 

What held them together was a bond of trust; a drive to roam the stars; and the curious ties of found family.

 

We all knew it wouldn't last, but we never knew why.

 

Brad's enlistment in Earth Navy removed the nail holding the rickety Ramsey clan and their adopted wizard together.

 

This is how it all falls apart.

 

And Drift Away is the sixteenth mission of Black Ocean: Mirth & Mayhem. It follows a mismatched duo of itinerant comedian and outlaw wizard as they roam the galaxy trying to eke out a living and stay ahead of the consequences of their actions. Black Ocean: Mirth & Mayhem looks back at an earlier era in the Black Ocean universe, and returning readers will get to see how some of their favorite characters came to be. Fans of morally gray heroes and slick talking conmen will love this series.

 

Grab your copy before someone else does.

 

Chuck and Mort may part ways, but they leave an indelible mark. Most notably on the boy who will start going by Carl Ramsey, buy a starship, and start a crew of his own. You can read more of Bradley Carlin "Blackjack" Ramsey's adventures aboard the starship Mobius in Black Ocean: Galaxy Outlaws.

LanguageEnglish
Release dateJul 20, 2021
Viva, Las Vega IX: Black Ocean: Mirth & Mayhem, #5
Low Flyer: Black Ocean: Mirth & Mayhem, #2
Know When to Run: Black Ocean: Mirth & Mayhem, #1

Titles in the series (16)

  • Know When to Run: Black Ocean: Mirth & Mayhem, #1

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    Know When to Run: Black Ocean: Mirth & Mayhem, #1
    Know When to Run: Black Ocean: Mirth & Mayhem, #1

    "Let's just say I have pressing business anywhere but Earth."   Chuck Ramsey is a traveling comedian trying to turn a planetside gig on Earth into a cash cow. Of course, the cost of living on Earth is astronomical. He needs to get rich quick—or at least come out ahead—and head for cheaper pastures.   Enter Mordecai The Brown. Once the golden boy of the Convocation, Guardian of the Plundered Tomes and the Convocation's number one hunter of dark wizards, "Mort" has found himself on the wrong end of an internal investigation. You see, he was supposed to be killing mad wizard, then confiscating and locking up dangerous books—not reading them. Certainly not stealing them and destroying them.   When Mort needs quick passage off world and off the books, he remembers a backstage meet-and-greet with funny-man who lived a nomadic existence with his family. Chuck agrees to take a passenger on his family ship, the Radio City, and suddenly a powerful wizard owes a favor he can never repay.   Little did either of them know the trouble that would follow.   Know When to Run is the first mission of Black Ocean: Mirth and Mayhem. It follows a mismatched duo of itinerant comedian and outlaw wizard as they roam the galaxy in an attempt to eke out a living and stay ahead of the consequences of their actions. Black Ocean: Mirth and Mayhem takes a look back at an earlier era in the Black Ocean universe, and returning readers will get to see how some of their favorite characters came to be. Fans of morally gray heroes and slick-talking conmen will love this series.   Grab your copy before someone else does.

  • Viva, Las Vega IX: Black Ocean: Mirth & Mayhem, #5

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    Viva, Las Vega IX: Black Ocean: Mirth & Mayhem, #5
    Viva, Las Vega IX: Black Ocean: Mirth & Mayhem, #5

    When the stakes are life and death, always bet on Brown.   Chuck's fortunes are shifting, and he lands a long-term gig performing at a casino on a core world. They're planetside long enough that Brad gets stuck attending school. Meanwhile, Mort wanders off on his own errands. But nothing is quite what it seems.   Brad's new school friends turn out to be rich kids, and become suckers in his plot to make cash he can conceal from his parents. Chuck's casino gig was a setup.   And Mort's errands are actually a series of contract killings. He's made a deal to keep the family safe, and he's willing to do whatever it takes to keep up his end.   Viva Las Vega IX is the fifth mission of Black Ocean: Mirth & Mayhem. It follows a mismatched duo of itinerant comedian and outlaw wizard as they roam the galaxy trying to eke out a living and stay ahead of the consequences of their actions. Black Ocean: Mirth & Mayhem looks back at an earlier era in the Black Ocean universe, and returning readers will get to see how some of their favorite characters came to be. Fans of morally gray heroes and slick talking conmen will love this series. Grab your copy before someone else does.

  • Low Flyer: Black Ocean: Mirth & Mayhem, #2

    2

    Low Flyer: Black Ocean: Mirth & Mayhem, #2
    Low Flyer: Black Ocean: Mirth & Mayhem, #2

    You wanna go where nobody knows your name. Chuck takes the Radio City to a little out-of-the-way planet where the locals leave outsiders alone. The Ramseys meet up with some nomad friends. And while the adults drink and catch up, the younger generation makes their own fun. While Brad tries to hustle his friends out of their money, Chuck forgets about interest on an old loan he only sort of repaid. As consequences swirl around both of them, an out-of-his-element wizard scurries to keep the Ramseys safe while also keeping a low profile. Because that's what wizards do best: keep a low profile. Low Flyer is the second mission of Black Ocean: Mirth & Mayhem. It follows a mismatched duo of itinerant comedian and outlaw wizard as they roam the galaxy trying to eke out a living and stay ahead of the consequences of their actions. Black Ocean: Mirth & Mayhem looks back at an earlier era in the Black Ocean universe, and returning readers will get to see how some of their favorite characters came to be. Fans of morally gray heroes and slick talking conmen will love this series. Grab your copy before someone else does.

  • The Good Die Young: Black Ocean: Mirth & Mayhem, #3

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    The Good Die Young: Black Ocean: Mirth & Mayhem, #3
    The Good Die Young: Black Ocean: Mirth & Mayhem, #3

    No good life goes unpunished.   It seemed like a safe enough gig. A week aboard a One Church missionary ship. Bland entertainment for respectable money. A place where the family could relax and let their guard down.   Until the pirates attacked.   Alone in alien space, the missionaries are sitting ducks. When the hijackers commandeer the vessel, Mort and the Ramseys get split up. Each has to handle their own problems, whether that's telling jokes to keep murderous aliens amused, trying to collect all the kids with at least one parent, or refraining from wrecking an entire starship with magic.   If you take over a ship with enough people aboard, a few are bound to slip through the cracks. And one of those just might be a teenager with little respect for authority and none for the pirates who've taken his family hostage.   The Good Die Young is the third mission of Black Ocean: Mirth & Mayhem. It follows a mismatched duo of itinerant comedian and outlaw wizard as they roam the galaxy trying to eke out a living and stay ahead of the consequences of their actions. Black Ocean: Mirth & Mayhem looks back at an earlier era in the Black Ocean universe, and returning readers will get to see how some of their favorite characters came to be. Fans of morally gray heroes and slick talking conmen will love this series.   Grab your copy before someone else does.

  • Lyin' Guys: Black Ocean: Mirth & Mayhem, #4

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    Lyin' Guys: Black Ocean: Mirth & Mayhem, #4
    Lyin' Guys: Black Ocean: Mirth & Mayhem, #4

    It's not the crime, it's the coverup.   A missionary ship hijacked by pirates. Legion of armed aliens burnt to a crisp. At the Convocation, something doesn't add up, and when the Grand Council gets word, they launch an investigation.   Now, anyone who was aboard the missionary vessel is a suspect. There was a wizard aboard, and until the Convocation inquisitors are satisfied, anyone on that ship might be the most wanted wizard in the galaxy in disguise.   Lyin' Guys is the fourth mission of Black Ocean: Mirth & Mayhem. It follows a mismatched duo of itinerant comedian and outlaw wizard as they roam the galaxy trying to eke out a living and stay ahead of the consequences of their actions. Black Ocean: Mirth & Mayhem looks back at an earlier era in the Black Ocean universe, and returning readers will get to see how some of their favorite characters came to be. Fans of morally gray heroes and slick talking conmen will love this series.   Grab your copy before someone else does.

  • Live and Let Kill: Black Ocean: Mirth & Mayhem, #9

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    Live and Let Kill: Black Ocean: Mirth & Mayhem, #9
    Live and Let Kill: Black Ocean: Mirth & Mayhem, #9

    A friend in greed is a friend indeed.   Comedy doesn't pay. Some might claim that's the wrong cliché, but Chuck Ramsey knows the truth of it all too well. That's why he resorts to crime to pay the bills. His latest scheme isn't to pick up odd, questionably legal jobs near his gigs; this time he's found the perfect opportunity, and he's willing to buy a gig to be in the right place at the right time. All he has to do is get a certain wizard to play his part without knowing it.   Meanwhile, the colony Chuck chose is a real dump, an old asteroid mine turned barely-viable colony. And there's not much for kids to do there. At least, nothing that ticks all the boxes of safe, legal, and interesting enough to keep their attention. We already knew the Ramsey scheming gene had passed to the next generation, but the oldest isn't the only kid getting ideas outside the law.   Live and Let Kill is the ninth mission of Black Ocean: Mirth & Mayhem. It follows a mismatched duo of itinerant comedian and outlaw wizard as they roam the galaxy trying to eke out a living and stay ahead of the consequences of their actions. Black Ocean: Mirth & Mayhem looks back at an earlier era in the Black Ocean universe, and returning readers will get to see how some of their favorite characters came to be. Fans of morally gray heroes and slick talking conmen will love this series.   Grab your copy before someone else does.

  • Sixteen Tomes: Black Ocean: Mirth & Mayhem, #8

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    Sixteen Tomes: Black Ocean: Mirth & Mayhem, #8
    Sixteen Tomes: Black Ocean: Mirth & Mayhem, #8

    That's the thing about unfinished business; it doesn't go away if you ignore it.   Chuck and Mort team up to finish a job Mort had to leave undone. A dark wizard is on the loose with a head start and the entire galaxy in which to hide. Their only lead? A mystical connection that Mort doesn't want to talk about. To make matters worse, their target has an accomplice, and it's someone Mort isn't inclined to get rough with.   On the homefront, Brad is grounded both literally and figuratively. Stranded on a retrovert planet with nothing to do, he's forced to make his own fun. And what better way to liven up a dull planet than to run a scam on the people responsible: his family.   Sixteen Tomes is the eighth mission of Black Ocean: Mirth & Mayhem. It follows a mismatched duo of itinerant comedian and outlaw wizard as they roam the galaxy trying to eke out a living and stay ahead of the consequences of their actions. Black Ocean: Mirth & Mayhem looks back at an earlier era in the Black Ocean universe, and returning readers will get to see how some of their favorite characters came to be. Fans of morally gray heroes and slick talking conmen will love this series.   Grab your copy before someone else does.

  • Ventura Starway: Black Ocean: Mirth & Mayhem, #6

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    Ventura Starway: Black Ocean: Mirth & Mayhem, #6
    Ventura Starway: Black Ocean: Mirth & Mayhem, #6

    You can buy anything you need, but the best stuff isn't for sale.   Operating in the uninhabited, the unexplored, and the uncharted systems of the Milky Way is a permanent swap meet. An ever-changing fleet of nomads, traders, and criminals follows a central ship that acts as common ground, a place of commerce, and a hub of nomad life.   Ventura Convoy.   When Chuck gets bored of shopping for diapers, cereal, and used electronics and Brad stumbles into a mysterious stranger, they each come up with a plan to pull a heist and make the trip worthwhile. It doesn't take long before a simple resupply trip becomes the crime of the century.   Ventura Starway is the sixth mission of Black Ocean: Mirth & Mayhem. It follows a mismatched duo of itinerant comedian and outlaw wizard as they roam the galaxy trying to eke out a living and stay ahead of the consequences of their actions. Black Ocean: Mirth & Mayhem looks back at an earlier era in the Black Ocean universe, and returning readers will get to see how some of their favorite characters came to be. Fans of morally gray heroes and slick talking conmen will love this series.   Grab your copy before someone else does.

  • Fly Like an Ego: Black Ocean: Mirth & Mayhem, #7

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    Fly Like an Ego: Black Ocean: Mirth & Mayhem, #7
    Fly Like an Ego: Black Ocean: Mirth & Mayhem, #7

    To the victor go the spoils. Works for racing. Works for piracy.   Brad scams his own father and gets to go summer camp for starship racing. It starts out as a delightful getaway filled with competition and catching up with an old friend. Along the way, things go haywire. Several of the racers get kidnapped. Brad and his friend have to consider a new career in order to survive.   Meanwhile, Mort and Chuck ply their respective trades. Chuck works a gig on a retrovert planet that's right up his alley. Mort tries to hunt down a mysterious, wealthy wizard with a penchant for purchasing suspicious goods. When the pair receive a cryptic distress call, both have to decide whether to cut bait and run to the rescue.   Fly like an Ego is the seventh mission of Black Ocean: Mirth & Mayhem. It follows a mismatched duo of itinerant comedian and outlaw wizard as they roam the galaxy trying to eke out a living and stay ahead of the consequences of their actions. Black Ocean: Mirth & Mayhem looks back at an earlier era in the Black Ocean universe, and returning readers will get to see how some of their favorite characters came to be. Fans of morally gray heroes and slick talking conmen will love this series.   Grab your copy before someone else does.

  • 50 Ways to Leave a Planet: Black Ocean: Mirth & Mayhem, #10

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    50 Ways to Leave a Planet: Black Ocean: Mirth & Mayhem, #10
    50 Ways to Leave a Planet: Black Ocean: Mirth & Mayhem, #10

    No need for a ploy, boy. Just set yourself free.   On the heels of a crazy, dangerous scheme that he barely got away with, Chuck Ramsey presses his luck and keeps trying. But on Ganymede, in the heart of Sol's wine country, in the territory of a small but ruthless local criminal syndicate, his luck runs out. Chuck sends off quick comms to the rest of the family to get them back to the ship on the double.   Two problems: Becky doesn't believe he's really in danger on a core world, and Brad receives the wrong message entirely.   For Becky, it's simple. She'd rather stay with Rhiannon as she tries to launch her daughter's acting career.   As for Brad, he was out with his sister Michelle, and the message he got was a code word that his father was compromised, the ship wasn't safe to return to, and to get off the planet ASAP. By the time Chuck figures out his mistake, Brad has a huge head start, and has gone off the grid.   50 Ways to Leave a Planet is the tenth mission of Black Ocean: Mirth & Mayhem. It follows a mismatched duo of itinerant comedian and outlaw wizard as they roam the galaxy trying to eke out a living and stay ahead of the consequences of their actions. Black Ocean: Mirth & Mayhem looks back at an earlier era in the Black Ocean universe, and returning readers will get to see how some of their favorite characters came to be. Fans of morally gray heroes and slick talking conmen will love this series.   Grab your copy before someone else does.

  • Unfortunate Son: Black Ocean: Mirth & Mayhem, #15

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    Unfortunate Son: Black Ocean: Mirth & Mayhem, #15
    Unfortunate Son: Black Ocean: Mirth & Mayhem, #15

    He ain't no millionaire's son.   The Eyndar War is heating up, and Earth has implemented a draft. With one child already lost to the fighting, there's no way notorious swindler Chuck Ramsey is letting Earth Navy get a hold of his son. He'll do everything in his power to prevent another tragedy.   Meanwhile, with the clock counting down to his eighteenth birthday, Brad Ramsey has a different plan in mind. His version focuses on preparation, responsibility... and vengeance.   Because regardless of his father's plans for him, Brad Ramsey has no intention of avoiding this war.   Unfortunate Son is the fifteenth mission of Black Ocean: Mirth & Mayhem. It follows a mismatched duo of itinerant comedian and outlaw wizard as they roam the galaxy trying to eke out a living and stay ahead of the consequences of their actions. Black Ocean: Mirth & Mayhem looks back at an earlier era in the Black Ocean universe, and returning readers will get to see how some of their favorite characters came to be. Fans of morally gray heroes and slick talking conmen will love this series.   Grab your copy before someone else does.

  • Life is a Crime Wave: Black Ocean: Mirth & Mayhem, #13

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    Life is a Crime Wave: Black Ocean: Mirth & Mayhem, #13
    Life is a Crime Wave: Black Ocean: Mirth & Mayhem, #13

    They're going to make you a counteroffer you can't refuse.   When a cooperating witness seems beyond reach, Don Rucker needs a killer capable of getting to anyone. The problem: Mort's a cantankerous wizard who doesn't care about the money. Enter Chuck Ramsey, who has one skill that the Rucker Syndicate desperately needs: he's friends with the most dangerous wizard in the galaxy. When Mort demands an outrageous sum for his services, the Ruckers' desperation forces them to meet his price.   Meanwhile, Brad, who inadvertently got those two involved, works his way up the lower ranks of the Rucker organization. Head down, nose clean, he finds that he likes this lifestyle. Young Jimmy Rucker, only a few years older and a member of the family, takes Brad under his wing. But how long can Brad survive when the crime bosses' daughters start taking an interest?   Life is a Crime Wave is the thirteenth mission of Black Ocean: Mirth & Mayhem. It follows a mismatched duo of itinerant comedian and outlaw wizard as they roam the galaxy trying to eke out a living and stay ahead of the consequences of their actions. Black Ocean: Mirth & Mayhem looks back at an earlier era in the Black Ocean universe, and returning readers will get to see how some of their favorite characters came to be. Fans of morally gray heroes and slick talking conmen will love this series.   Grab your copy before someone else does.

  • Blowin' in the Wind: Black Ocean: Mirth & Mayhem, #11

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    Blowin' in the Wind: Black Ocean: Mirth & Mayhem, #11
    Blowin' in the Wind: Black Ocean: Mirth & Mayhem, #11

    Once you've made lemonade, do you even want the lemons back?   Brad went on the run with his sister Michelle. He got away. They're safe. With new identities and a clean start, all Brad has to do is fake being a responsible, law-abiding adult until Michelle turns eighteen...in nine years. But how long can an incorrigible delinquent keep that up?   Meanwhile, Chuck goes out of his mind trying to find his missing kids. With Mort along to help, they crisscross the galaxy, searching for a trail. Family friends haven't seen or heard anything, leaving the pair to confront a hard truth.   Chuck's only going to find his kids if he learns enough about them to think like they would.   Blowin' in the Wind is the eleventh mission of Black Ocean: Mirth & Mayhem. It follows a mismatched duo of itinerant comedian and outlaw wizard as they roam the galaxy trying to eke out a living and stay ahead of the consequences of their actions. Black Ocean: Mirth & Mayhem looks back at an earlier era in the Black Ocean universe, and returning readers will get to see how some of their favorite characters came to be. Fans of morally gray heroes and slick talking conmen will love this series.   Grab your copy before someone else does.

  • We Drink Alone: Black Ocean: Mirth & Mayhem, #12

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    We Drink Alone: Black Ocean: Mirth & Mayhem, #12
    We Drink Alone: Black Ocean: Mirth & Mayhem, #12

    Beer: the cause of, and solution to, all the galaxy's problems.   Mordecai The Brown has killed more than his fair share of his fellow humans. Once a mighty hunter of wizards, life has reduced him to chasing down mundane miscreants in a complex scheme orchestrated by a friend. One day, he simply realizes that he's being used, and he puts his foot down. This next murder, he will not do.   Thinking he's washed his hands of the matter, Mort informs Chuck of his retirement. But when Chuck discovers that the intended target was the man responsible for his favorite adult beverage, Earth's Preferred, he insists that they have to protect him from whoever the job will fall to next.   Hijinks ensue as both Mort and Chuck take day jobs at the Earth's Preferred home brewery, working their way up the corporate ladder to get close enough to protect the man behind the brew.   We Drink Alone is the twelfth mission of Black Ocean: Mirth & Mayhem. It follows a mismatched duo of itinerant comedian and outlaw wizard as they roam the galaxy trying to eke out a living and stay ahead of the consequences of their actions. Black Ocean: Mirth & Mayhem looks back at an earlier era in the Black Ocean universe, and returning readers will get to see how some of their favorite characters came to be. Fans of morally gray heroes and slick talking conmen will love this series.   Grab your copy before someone else does.

  • Same as the Old Boss: Black Ocean: Mirth & Mayhem, #14

    14

    Same as the Old Boss: Black Ocean: Mirth & Mayhem, #14
    Same as the Old Boss: Black Ocean: Mirth & Mayhem, #14

    Stuck around New Singapore when I saw it was time for a change.   Don Rucker has seen what Mordecai The Brown is capable of. Now the second in command of his father's syndicate wants Mort's help with an even bigger job: killing Theo Rucker.   Initially roped in simply as Mort's handler, Chuck's people skills become invaluable in rooting out loyalists to the old regime when even Don's trusted lieutenants are too close to be objective. Mort trims the ranks quietly, become a boogeyman to any syndicate guys not in on the plot. When the coup takes place, they hope for a quick decisive action that swiftly puts Don on the throne.   Of course, none of it goes according to plan, not even the part where Don's only daughter, Tania, is holed up with bodyguards in an undisclosed safehouse. Lucky for her, a young up-and-comer in the organization was also part of her protection detail: Brad Ramsey. When a mole blows their cover, the pair head on the run together, hoping to evade Rucker minions on all sides of the family until they're sure she's safe.   Same as the Old Boss is the fourteenth mission of Black Ocean: Mirth & Mayhem. It follows a mismatched duo of itinerant comedian and outlaw wizard as they roam the galaxy trying to eke out a living and stay ahead of the consequences of their actions. Black Ocean: Mirth & Mayhem looks back at an earlier era in the Black Ocean universe, and returning readers will get to see how some of their favorite characters came to be. Fans of morally gray heroes and slick talking conmen will love this series.   Grab your copy before someone else does.

  • And Drift Away: Black Ocean: Mirth & Mayhem, #16

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    And Drift Away: Black Ocean: Mirth & Mayhem, #16
    And Drift Away: Black Ocean: Mirth & Mayhem, #16

    A comedian takes his final bow, and a wizard knows when it's time to disappear.   They had an unlikely friendship from the start. One was a mighty wizard, fallen from grace. The other, a never-was comedian who made his living through cons and scams.   What held them together was a bond of trust; a drive to roam the stars; and the curious ties of found family.   We all knew it wouldn't last, but we never knew why.   Brad's enlistment in Earth Navy removed the nail holding the rickety Ramsey clan and their adopted wizard together.   This is how it all falls apart.   And Drift Away is the sixteenth mission of Black Ocean: Mirth & Mayhem. It follows a mismatched duo of itinerant comedian and outlaw wizard as they roam the galaxy trying to eke out a living and stay ahead of the consequences of their actions. Black Ocean: Mirth & Mayhem looks back at an earlier era in the Black Ocean universe, and returning readers will get to see how some of their favorite characters came to be. Fans of morally gray heroes and slick talking conmen will love this series.   Grab your copy before someone else does.   Chuck and Mort may part ways, but they leave an indelible mark. Most notably on the boy who will start going by Carl Ramsey, buy a starship, and start a crew of his own. You can read more of Bradley Carlin "Blackjack" Ramsey's adventures aboard the starship Mobius in Black Ocean: Galaxy Outlaws.

Author

J.S. Morin

I am a creator of worlds and a destroyer of words. As a fantasy writer, my works range from traditional epics to futuristic fantasy with starships. I have worked as an unpaid Little League pitcher, a cashier, a student library aide, a factory grunt, a cubicle drone, and an engineer--there is some overlap in the last two. Through it all, though, I was always a storyteller. Eventually I started writing books based on the stray stories in my head, and people kept telling me to write more of them. Now, that's all I do for a living. I enjoy strategy, worldbuilding, and the fantasy author's privilege to make up words. I am a gamer, a joker, and a thinker of sideways thoughts. But I don't dance, can't sing, and my best artistic efforts fall short of your average notebook doodle. When you read my books, you are seeing me at my best. My ultimate goal is to be both clever and right at the same time. I have it on good authority that I have yet to achieve it. Visit me at jsmorin.com

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