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Law and Order
Integration
Beginnings
Ebook series3 titles

The Nightmare Crew Series

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About this series

Facing off against an old enemy isn't without repercussions. Paul and the Nightmare Crew take on not only their most dangerous adversary but also the establishment.

Paul Wiseman and the rest of the Nightmare Crew attempt to fit into society as best they can. It isn't easy if you're a werewolf, a vampire or if you're a being made of water or sand.

Along with failed efforts at integration comes the news that Andres Peterson, founder of Rallan, Inc.—the company that created the original Nightmare Crew—is still at large.

Peterson is now a mutant, irretrievably evil, and he is also quite clever. With his genius, he sets about making a virtually limitless army of scientific horrors, and they begin to unleash terror on the populace.

It's up to Paul and the rest of the crew to stop him. Along the way, they are joined by a young girl, who has powers of her own, and a group of Army Rangers.

Catching Peterson is harder than any of them could ever have imagined, though, and the Nightmare Crew ends up being the prey instead of the predator. It becomes a matter of who is willing to fight hardest. But winning isn't the only goal Paul has in mind.

LanguageEnglish
PublisherFinch Books
Release dateMay 24, 2016
Law and Order
Integration
Beginnings

Titles in the series (3)

  • Beginnings

    1

    Beginnings
    Beginnings

    Paul Wiseman, orphan and runaway, was looking for a family. He found one—and got a little more than he bargained for in the process. Being an orphan is no fun. Having no friends isn't much fun, either. When Paul Wiseman, seventeen, runs away from an orphanage to try his luck on the mean streets of New York, he finds himself trapped and almost beaten to death one night. Rescued by a vampire named Angela, Paul goes to her small house in upstate New York where he meets her friends—Ooze, a sentient water being, Sandstorm, who uses his sandy body to blind his opponents, and CF—short for Cannon Fodder—a zombie. The four of them become the Nightmare Crew—beings created by a scientist to fight against the lawless elements of the city. In joining them, Paul finds a family, friendship and maybe even love. However, the company that allowed the creation of these beings wants them back, and they'll stop at nothing to retrieve what they believe to be their property. It soon comes down to a battle between those born and those created...and it's up to Paul to fight for the only family he's ever known.

  • Law and Order

    2

    Law and Order
    Law and Order

    The Nightmare Crew is on the hunt for their evil genius creator, but they find trouble that could spell the end of them all. Paul Wiseman and his crew return to battle their greatest opponents yet—versions of themselves. Paul has been transformed into a werewolf, and along with his girlfriend and the rest of the crew—a vampire, a sentient water being and a resurrected zombie—he moves out to the west coast to set up shop in the Sierra Madre mountain area in order to fight crime. They also seek more information on Andres Peterson, a ruthless and clever industrialist scientist, whose company made them. Peterson has fashioned his own version of the crew, but their methods of fighting crime are heavy-handed, cruel and unjust. Things are never as they seem, and it will take a death and a winner-takes-all fight to settle it. Will evil triumph?

  • Integration

    3

    Integration
    Integration

    Facing off against an old enemy isn't without repercussions. Paul and the Nightmare Crew take on not only their most dangerous adversary but also the establishment. Paul Wiseman and the rest of the Nightmare Crew attempt to fit into society as best they can. It isn't easy if you're a werewolf, a vampire or if you're a being made of water or sand. Along with failed efforts at integration comes the news that Andres Peterson, founder of Rallan, Inc.—the company that created the original Nightmare Crew—is still at large. Peterson is now a mutant, irretrievably evil, and he is also quite clever. With his genius, he sets about making a virtually limitless army of scientific horrors, and they begin to unleash terror on the populace. It's up to Paul and the rest of the crew to stop him. Along the way, they are joined by a young girl, who has powers of her own, and a group of Army Rangers. Catching Peterson is harder than any of them could ever have imagined, though, and the Nightmare Crew ends up being the prey instead of the predator. It becomes a matter of who is willing to fight hardest. But winning isn't the only goal Paul has in mind.

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