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Space Ranger: Mars: Known World Series, #2
Witch Mountain: Known World Series, #3
Crimson Planet: Known World Series, #1
Ebook series4 titles

Known World Series

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About this series

This is not a story about science fact. This is fantastic science fiction. The old guard kind, the raypunk kind. It''s one I think that should be dusted off and played with from time to time—the pulp era of science fiction, when Mars had canals, Venus held dinosaurs, and man could travel to other places in rockets or spheres coated in anti-gravity paint, or even mysterious beams of energy. Where savages could hold axe and sword, fighting alongside a raygun-toting gunfighter or Space Ranger.

Won't you come along for the ride?

 

Tosh du'Vaul, and his one time kidnapper Azal, must joined forces to deal with the robotic Ironmongers and their general Richard Renard. Tosh is hired--through blackmail--by Renard to enter Shatterspike and steal something the general needs. What will Tosh do? What can he and Azal do? Can Azal be trusted at all?

LanguageEnglish
PublisherLon Varnadore
Release dateNov 30, 2019
Space Ranger: Mars: Known World Series, #2
Witch Mountain: Known World Series, #3
Crimson Planet: Known World Series, #1

Titles in the series (4)

  • Crimson Planet: Known World Series, #1

    1

    Crimson Planet: Known World Series, #1
    Crimson Planet: Known World Series, #1

    This is not a serious story. Not in the sense of hard science facts and what we know. This is more fantastic. Instead of reaching into the future to what could be, I have reached into the past, into the times before people knew Mars was a dry, dead world with no air. Instead, it held giant, four-armed monsters and savages, where Venus was a lush jungle world under a constant barrage of rain, and where the outer planets were so massive their satellites held life foreign to humans in more than one sense. And beyond that, deep in space, the bug-eyed aliens and strange creatures existed that shocked, terrified, and entertained us.   Tosh, formally of the House du'Vaul, is on the road to make or break his fortune. Bors of the Northern Mountains is a barbarian needing escape from the authorities. The two are brought together by a mysterious figure and given a quest, to find the Eye of Saturnalia. On the Crimson Planet.

  • Space Ranger: Mars: Known World Series, #2

    2

    Space Ranger: Mars: Known World Series, #2
    Space Ranger: Mars: Known World Series, #2

    This is not a story of science fact. This is fantastic science fiction. The old guard kind. The raypunk kind. Space Ranger Rick Tavish has been given a goal, to complete his first solo mission of the Known Worlds. His first stop is Mars. And already things have gone awry when he meets Al'Kara, a beautiful red-skinned member of the Golgoro. Things quickly spiral out of control from there as he struggles against the Thrane of the Green Martians an ancient enemy;  then with Al'Kara's own people as he helps to free her from her dark fate.

  • Witch Mountain: Known World Series, #3

    3

    Witch Mountain: Known World Series, #3
    Witch Mountain: Known World Series, #3

    Bors, of the Hidden Mountain Tribe, finds himself on a mission to save the beings of Calisto from the foul clutches of the sorceress in Witch Mountain. Along the way he finds an unconscious man, Rick Tavish, Space Ranger. Together, they must face off against not only the terror of Witch Mountain, but Rick must face off against Al'Kara, the Martian woman whom he has traveled with and started to love.

  • Ironmongers: Known World Series, #4

    4

    Ironmongers: Known World Series, #4
    Ironmongers: Known World Series, #4

    This is not a story about science fact. This is fantastic science fiction. The old guard kind, the raypunk kind. It''s one I think that should be dusted off and played with from time to time—the pulp era of science fiction, when Mars had canals, Venus held dinosaurs, and man could travel to other places in rockets or spheres coated in anti-gravity paint, or even mysterious beams of energy. Where savages could hold axe and sword, fighting alongside a raygun-toting gunfighter or Space Ranger. Won't you come along for the ride?   Tosh du'Vaul, and his one time kidnapper Azal, must joined forces to deal with the robotic Ironmongers and their general Richard Renard. Tosh is hired--through blackmail--by Renard to enter Shatterspike and steal something the general needs. What will Tosh do? What can he and Azal do? Can Azal be trusted at all?

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