About this series
Enjoy all three of Johnny Graphic's great ghost adventures...now brought together in a single, super e-book!
Ghost assassins are coming for Johnny Graphic's sister. Because of something they believe she knows. Something big. Something very big. Something earth-shattering.
But how can Johnny—Zenith city's youngest news photographer—save his big sister? After all, he's just a kid with a camera.
What begins with a brutal attack in a far-away city mushrooms into a plot that could end the world. With a little help from his friends—living and dead—Johnny plays a key role in protecting his beloved hometown from utter destruction.
Johnny's adventures take him and his cameras across the continent and halfway around the world—seeking out answers to the ghost conspiracy that threatens everyone. And what he discovers at first only scratches the surface. Saving Zenith from getting blown up is just the beginning.
The Johnny Graphic Adventures Trilogy gives you ghosts like you've never seen before. Ghosts that are creatures of science, not fantasy. Ghosts that are productive members of society. Ghosts that are good and evil. Ghosts that will terrify you, move you, and delight you.
"A strong pick for young adult readers, highly recommended." —Midwest Book Review
"[Martin] does for ghosts what Asimov did for robots." —Top 50 Amazon Reviewer
"A pulp-inspired romp with a unique take on ghosts and zombies. My son loved this book and looks forward to the sequel." —Reads4Tweens
Titles in the series (4)
- Johnny Graphic and the Etheric bomb: Johnny Graphic Adventures, #1
1
Ghost assassins are coming for Johnny Graphic's sister. Because of something they believe she knows. Something big. Very big. But how can Johnny, Zenith's youngest news photographer, save his big sister? After all, he's just a kid with a camera. What begins with a brutal attack in a far-away city mushrooms into a plot that could end the world. With a little help from his friends—living and dead—Johnny plays a key role in protecting his beloved hometown from utter destruction. Johnny's adventures take him and his press camera across the continent and halfway around the world—seeking out answers to the ghost conspiracy that threatens everyone. And what he discovers only scratches the surface. Saving Zenith from getting blown up is just the beginning. This richly atmospheric, action-packed first novel in the Johnny Graphic Trilogy gives you ghosts like you've never seen before. Ghosts that are creatures of science, not fantasy. Ghosts that are productive members of society. Ghosts that are good and evil. Ghosts that will terrify you, move you, and delight you. "A strong pick for young adult readers, highly recommended." —Midwest Book Review "[Martin] does for ghosts what Asimov did for robots." —Top 50 Amazon Reviewer "A pulp-inspired romp with a unique take on ghosts and zombies. My son loved this book and looks forward to the sequel." —Reads4Tweens
- Johnny Graphic and the Attack of the Zombies: Johnny Graphic Adventures, #2
2
It's the middle of the night. Screams and hideous howls rouse a slumbering schoolboy from his dormitory bed. Rushing outside, Basil Hastings watches in horror as terrified classmates are snatched up and carried off by large, lurching, loathsome figures. Bog zombies! Before he can escape, Basil is scooped up in a clammy, smelly embrace, and hauled away to an unknown fate. Into this cauldron of anarchy and danger, Johnny Graphic arrives to shoot pictures for the Zenith Clarion. But what starts as a newspaper assignment turns into a desperate mission to rescue hundreds of abducted kids. And Johnny is pretty sure he knows who the evil genius is behind all this mayhem—Percy Rathbone, the most dangerous ghost on the planet. Continuing in the rip-roaring style of the first Johnny Graphic adventure, this second installment in the trilogy is full of thrills and chills, as Johnny and his friends—living and dead—battle to defeat the attack of the zombies. "[Zombies] blends Biggles, the Hardy Boys and Nancy Drew together, with a soupcon of Tom Swift and a dash of Goosebumps, to serve up a fast-paced adventure story that younger readers from ten up couldn't help but love, as would older readers who grew up on fun adventure stories." —Amazon UK Reviewer
- Johnny Graphic and the Ghost of Doom: Johnny Graphic Adventures, #3
3
When a guy's about to get sacrificed to the volcano god, he might have some second thoughts about the choices he made that landed him in this pickle. But Johnny Graphic knows he couldn't have done it any other way. Because these mountainous, frozen wilds are where his parents went missing. And being here is his only chance to find them. That is, if he can manage to stay alive. It's the final chapter of Johnny Graphic's great ghost adventure. And he and his sidekick Nina Bain have their work cut out for them. Not only must they survive human-sacrificing tribesmen, they have to fight off murderous ghost warriors. Face down giant ice wolves. Stay alive when a massive volcano erupts. Stop a war before it starts. Help ghosts to really, truly, properly die. Defeat the most dangerous ghost of all. And, on top of everything, save the entire planet from doom. It's a heckuva lot for a twelve-year-old news photographer to handle. But Johnny Graphic's up to the job! "[Martin] does for ghosts what Asimov did for robots." —Top 50 Amazon Reviewer "[Book 1 is] a strong pick for young adult readers, highly recommended." —Midwest Book Review "[In Book 2 D. R. Martin] serves up a fast-paced adventure story that younger readers from ten up couldn't help but love, as would older readers who grew up on fun adventure stories." —Amazon UK Reviewer
- Johnny Graphic Adventures Box Set: The Complete Trilogy: Johnny Graphic Adventures
Enjoy all three of Johnny Graphic's great ghost adventures...now brought together in a single, super e-book! Ghost assassins are coming for Johnny Graphic's sister. Because of something they believe she knows. Something big. Something very big. Something earth-shattering. But how can Johnny—Zenith city's youngest news photographer—save his big sister? After all, he's just a kid with a camera. What begins with a brutal attack in a far-away city mushrooms into a plot that could end the world. With a little help from his friends—living and dead—Johnny plays a key role in protecting his beloved hometown from utter destruction. Johnny's adventures take him and his cameras across the continent and halfway around the world—seeking out answers to the ghost conspiracy that threatens everyone. And what he discovers at first only scratches the surface. Saving Zenith from getting blown up is just the beginning. The Johnny Graphic Adventures Trilogy gives you ghosts like you've never seen before. Ghosts that are creatures of science, not fantasy. Ghosts that are productive members of society. Ghosts that are good and evil. Ghosts that will terrify you, move you, and delight you. "A strong pick for young adult readers, highly recommended." —Midwest Book Review "[Martin] does for ghosts what Asimov did for robots." —Top 50 Amazon Reviewer "A pulp-inspired romp with a unique take on ghosts and zombies. My son loved this book and looks forward to the sequel." —Reads4Tweens
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