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Zero 2.0: Mech. Chronicles, #2
Zero 3.0: Mech. Chronicles, #3
Zero: Mech. Chronicles, #1
Ebook series5 titles

Mech. Chronicles Series

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About this series

When the Reds betray the mechs, Zero must find a way to protect his home from an enemy he can't defeat.

On a barren planet he discovers a long lost line of heavy mechs left to rot for centuries. With no hope of escape they've grown unstable but they have information that could lead Zero to an alien race strong enough to help him vanquish the Reds.

They find a stone covered ship that's been traveling the cosmos for hundreds of millions of years, bringing them one step closer to the elusive race, but when they finally meet the plan to unite backfires.

When nothing goes according to plan, Zero relies on luck to save the day, but luck may not be enough to survive what's coming.

LanguageEnglish
PublisherAdam Moon
Release dateFeb 20, 2015
Zero 2.0: Mech. Chronicles, #2
Zero 3.0: Mech. Chronicles, #3
Zero: Mech. Chronicles, #1

Titles in the series (5)

  • Zero: Mech. Chronicles, #1

    1

    Zero: Mech. Chronicles, #1
    Zero: Mech. Chronicles, #1

    The year is 2229 and Jack Peterson has terminal cancer. He's a dead man walking until his doctor gives him a way out. If he's willing to give up his entire life, he can travel for eight hundred years in stasis to planet Epigog 31 to receive treatment. With no other options available, he agrees. Once there, he discovers that aliens exist and they are allies with humanity. But there's a catch to receiving treatment: while his body heals, he must act as muscle for the aliens. His conscious mind is uploaded into a mechanical battle unit and he is sent to train for warfare. He will travel the galaxy, meet numerous aliens, and make friends along the way. But everything is not as it seems, and Jack's mech is far more unique than he realizes.

  • Zero 2.0: Mech. Chronicles, #2

    2

    Zero 2.0: Mech. Chronicles, #2
    Zero 2.0: Mech. Chronicles, #2

    Zero and his fellow mechs have just won the first battle of a war they didn't know or care about. The Beetars are their new enemy. They are an oppressive alien race who've subjected all other races to their rule and tricked humanity into doing their bidding for a century. The mechs don't know that the first battle was to be the easiest. They will face two more Beetar Commanders, the last being a living legend, before they can claim victory over planet Beetar and end tyranny throughout the galaxy. But the enemy isn't going to bow down for a ragtag group of humans and mechs. They'll stop at nothing to end the uprising, even going so far as to threaten Earth with total annihilation. Zero and his pals get upgrades and pick up some unlikely allies along the way, but will it be enough to take down the apex species of the galaxy?

  • Zero 3.0: Mech. Chronicles, #3

    3

    Zero 3.0: Mech. Chronicles, #3
    Zero 3.0: Mech. Chronicles, #3

    With the mechs guarding planet Beetar for a century, they failed to notice new enemies coming for them. One is an advanced alien species from another galaxy and the other is a former ally they thought was long dead.The aliens enigmatically vanish, promising to return to vanquish the mechs once they've properly prepared for battle, but the reprieve is momentary when the newest threat emerges.The man who created them has come back to finish them off once and for all with a small army of his own creation. Can Zero and a handful of rusty old mechs defeat a foe who has been preparing for their demise for a century?

  • Zero 4.0: Mech. Chronicles, #4

    4

    Zero 4.0: Mech. Chronicles, #4
    Zero 4.0: Mech. Chronicles, #4

    The red cloaked extragalactic aliens are poised to strike and the mechs have little time to prepare for them. The new colony on planet Harbon is thriving but the Reds can end that prosperity in seconds if the mechs can't stop them. The mechs decide that waiting is no longer an option and give chase, but they may not like what they find. Meanwhile, the Reds work tirelessly to reverse engineer a captured mech to create an army of their own. Once complete, they'll drop most of them off on Earth to eradicate the pesky humans and drop the remainder off on Harbon to destroy the upstart colony. Zero and his handful of friends must go landside to take on those larger mechs, leaving their ship virtually defenseless against attack. Can Zero survive the greatest threat the mechs have ever faced?

  • Zero 5.0: Mech. Chronicles, #5

    5

    Zero 5.0: Mech. Chronicles, #5
    Zero 5.0: Mech. Chronicles, #5

    When the Reds betray the mechs, Zero must find a way to protect his home from an enemy he can't defeat. On a barren planet he discovers a long lost line of heavy mechs left to rot for centuries. With no hope of escape they've grown unstable but they have information that could lead Zero to an alien race strong enough to help him vanquish the Reds. They find a stone covered ship that's been traveling the cosmos for hundreds of millions of years, bringing them one step closer to the elusive race, but when they finally meet the plan to unite backfires. When nothing goes according to plan, Zero relies on luck to save the day, but luck may not be enough to survive what's coming.

Author

Adam Moon

Adam Moon was born in California, grew up in Scotland, and currently lives in Wisconsin with his wife and two young sons. His oldest son wants to grow up to be the first American President who is a space-ninja sniper-robot from the future. His youngest son likes to punch things and say bad words. His long suffering wife just wants some peace and quiet for a change. Adam writes science fiction and horror. You can visit his website at: www.moonwrites.com

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