About this series
A corrupt oligarchy. An ancient relic of power.
A handful of seers stand between them.
Mack may be a dedicated member of the Order, but he's always been a loner. Bad things happen to people who get too close to him. Case in point, Recca has been imprisoned by the Seers Guild for helping him protect the Piero Codex. Not to mention this week's funeral. Mack is tempted crawl into a bottle of bourbon to hide.
But the Order's secrets have been leaked, and it's only a matter of time before the Seers Guild has all the pieces they need to steal the Piero Codex and its history-bending spells. To stop them and save Recca, Mack will have to change his solo ways and become, not just a team player, but a team leader. But the people he can trust are few, and those few don't necessarily like each other. Getting them to work together may be the hardest challenge of his life.
With an unknown traitor inside the Order, and the Seers Guild willing to kill them all to get the relic, can Mack turn enemies into allies in time to save his friend and the Codex?
Don't miss this exciting conclusion to The Piero Codex trilogy!
Titles in the series (3)
- Cursing Fate: The Piero Codex, #1
1
Just because you can see the future coming, doesn't mean it won't run you over. Mack is a sorcerer, a Fate-bender, who has spent his entire adult life dodging the Seers Guild authorities. Keeping tabs on their Fates helps him choose the best places to hide. Lately, he's been hiding at the bottom of a bottle of bourbon. He's content to stay there. Then one day another mysterious sorcerer casts a big, noisy, illegal curse into Mack's neighborhood. Suddenly the Seers Guild has thrown a dragnet over the city to nab the rogue sorcerer, and Mack is about to get caught in it. Enter Recca Mann, a sexy private eye with razor-sharp eyes and a hidden agenda. She wants to enlist a freelance Fate-bender to help her catch the rogue first, and Mack fits the bill. Mack would rather hide in his bottle than risk his skin for a stranger's profit, but the Tapestry of Destiny says his best chance of a Fate outside a Guild dungeon is to take the job. The trick is, doing it without Recca finding out that Mack is on the Guild's most-wanted list. With Guild tracers closing in fast, can Mack find the rogue before the Guild finds him? And if he does, can he trust Recca not to sell him out to the Guild for an extra buck?
- Shifting Loyalties: The Piero Codex, #2
2
When it's a matter of life and death, how do you know who to trust? Mack was never good at trusting people, even before he went underground hiding from the Seers Guild. But when the former love of Mack's life (Marina) goes missing, and an unknown organization makes dramatic moves against the Protectors of the Piero Codex, he needs help. Maybe he can trust Recca, but she still seems to have a hidden agenda of her own. Maybe he can trust Lilly, but will involving her just get her killed? Maybe he can trust Marina's husband Richard, but how is he supposed to work with the guy who stole his girlfriend? With the enemy closing in, and time running out, turning an enemy agent seems like the best option. But when you can't even trust your friends, how do you trust an enemy? Even if he manages to make all the right choices, how is Mack going to convince the other players to trust him long enough to save Marina and protect the Codex?
- Summoning Courage: The Piero Codex, #3
3
A corrupt oligarchy. An ancient relic of power. A handful of seers stand between them. Mack may be a dedicated member of the Order, but he's always been a loner. Bad things happen to people who get too close to him. Case in point, Recca has been imprisoned by the Seers Guild for helping him protect the Piero Codex. Not to mention this week's funeral. Mack is tempted crawl into a bottle of bourbon to hide. But the Order's secrets have been leaked, and it's only a matter of time before the Seers Guild has all the pieces they need to steal the Piero Codex and its history-bending spells. To stop them and save Recca, Mack will have to change his solo ways and become, not just a team player, but a team leader. But the people he can trust are few, and those few don't necessarily like each other. Getting them to work together may be the hardest challenge of his life. With an unknown traitor inside the Order, and the Seers Guild willing to kill them all to get the relic, can Mack turn enemies into allies in time to save his friend and the Codex? Don't miss this exciting conclusion to The Piero Codex trilogy!
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