About this series
The final conclusion to the exciting story of two teens who found themselves using virtual reality in reality, and using that virtual reality to defend Earth from aliens, and now, from a force within Earth itself.
The story picks up shortly after events in the last book, Virtual Game, where our heroes, Jeremy, Mickey, Bridget, and Natalie, are fighting the Earth Security Enhancement League (ESEL), a world-wide military organization put in place to defend the planet from alien invasions. But who will defend the planet from the head of this league: Commander Fisher, who plans to secretly install a one-world government using the virtual machine? Our heroes, using their virtual powers, that's who!
Though one can read this book and get enough context to enjoy the story, it is best to read the first three books preceding this one: Mind Game, Hero Game, and Virtual Game.
Get all four and enjoy The Virtual Chronicles story in full, today!
Titles in the series (4)
- Mind Game: The Virtual Chronicles, #1
1
They said it was just a game. A game containing the most realistic virtual reality ever. Little does Jeremy know that this game will send him on an adventure to a distant galaxy, encounter strange aliens, fight dangerous battles, and struggle to rescue himself, his friends, and thousands of players from a dictator's trap. It will test not only his courage, but his trust in others and loyalty to his friends. Join Jeremy, his scatter-brained friend Mickey, and his annoying sister Bridget as they embark on a journey like no other, and go where no virtual reality has gone before.
- Hero Game: The Virtual Chronicles, #2
2
Book 2 of the Virtual Chronicles - Being virtual superheroes gives Jeremy, Mickey, and Bridget all of the glory with none of the danger. Using Zori's virtual engine, the trio can become any number of superheroes to right the wrongs on Earth. But Jeremy hadn't counted on Lorian arriving in the Solar System, the brother of the alien Jeremy helped kill to save Zori. With revenge on Lorian's mind and the invasion of Earth in his plans, the super trio find the odds stacked against them. Earth's armies are defenseless before a virtual fleet they can't kill. The three superheroes are all that stand in the way of Lorian enslaving Earth before retaking Zori. It will take more than super powers to save Earth and Zori again.
- Virtual Game: The Virtual Chronicles, #3
3
When ESEL, a mysterious, Earth-based military organization, threatens not just Zori but the entire virtual world, Jeremy, Mickey, and Bridget's virtual superpowers are compromised. Natalie gains superhuman powers, pitting the trio against each other. Even the Overlords can't stop ESEL from gaining control of the Virtual Machine. Will the four superheroes in this space opera style science fiction adventure be able to navigate the twists and turns thrown at them by ESEL and their own emotions to defeat ESEL's plot? Like books one and two, this middle grade/young adult focused novel is accessible for adults who enjoy fun, mystery, suspense, and an exciting superhero, space opera romp. Jump aboard and say with Mickey, "Let's do this!"
- Reality Game: The Virtual Chronicles, #4
4
The final conclusion to the exciting story of two teens who found themselves using virtual reality in reality, and using that virtual reality to defend Earth from aliens, and now, from a force within Earth itself. The story picks up shortly after events in the last book, Virtual Game, where our heroes, Jeremy, Mickey, Bridget, and Natalie, are fighting the Earth Security Enhancement League (ESEL), a world-wide military organization put in place to defend the planet from alien invasions. But who will defend the planet from the head of this league: Commander Fisher, who plans to secretly install a one-world government using the virtual machine? Our heroes, using their virtual powers, that's who! Though one can read this book and get enough context to enjoy the story, it is best to read the first three books preceding this one: Mind Game, Hero Game, and Virtual Game. Get all four and enjoy The Virtual Chronicles story in full, today!
R. L. Copple
As a young teen, R. L. Copple played in his own make-believe world, writing the stories and drawing the art for his own comics while experiencing the worlds of other authors like Tolkien, Lewis, Asimov, and Lester Del Ray. After years of writing devotionally, he returned to the passion of his youth in order to combine his created worlds and faith into the reality of the printed page. Since then, his imagination has given birth to The Reality Chronicles trilogy from Splashdown Books, and The Virtual Chronicles, Ethereal Worlds Anthology, and How to Make an Ebook: Using Free Software from Ethereal Press, along with numerous short stories in various magazines. In his Texas Hill Country residence, he continues to create and give wings to new realities so that others might enjoy and be inspired by them.
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