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Blood of the Prime: Predawn
Blood of the Prime: Spark
To Steal a Moon (Prequel Novella)
Ebook series5 titles

T'nari Renegades–Pleiadian Cycle Series

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About this series

If he's discovered, he's a dead man.

The peaceful worlds of the Algol binary system with its erratic stellar flares have long ago fallen to the rapacious Drahkian Empire. Under the harsh rule of reptilian overlords, cities are left to rot and the deep-feeling Algolian shapeshifters are brutally controlled, forced into servitude as assassins, or sold off-world as highly-prized commodities.

In the crumbling capital of Tessin, master goldsmith Ryder Dundalk has gone to great lengths to guard his privacy and the secret he hides from the vicious Lord Tiro, master of the Assassins Guild, and the elite Algolian truthsayers. His inborn gift of psychic touch has become a hazardous liability: the grip of a reptile makes him ill, the hand of a truthsayer could bring his demise, and the slightest touch of any other Algolian lies far beyond the bounds of what he can allow.

For the soft-spoken jeweler, isolation means survival. The status of his craft gives him privilege and a modicum of protection from the reptilian gentry and he has learned how to elude their terrifying saur beasts, but Ryder's carefully controlled world and his tenuous security are thrown into jeopardy when he discovers he is being stalked from the shadows.

–"Just tell me how to find you and watch for me after the flare."

The third of three prequels, this stand-alone novella tells the backstory of a character who appears in the epic science fantasy series T’nari Renegades–Pleiadian Cycle.
EXCERPT INCLUDED from Blood of the Prime, Book I: “Nightscape”

LanguageEnglish
Release dateMay 5, 2017
Blood of the Prime: Predawn
Blood of the Prime: Spark
To Steal a Moon (Prequel Novella)

Titles in the series (5)

  • To Steal a Moon (Prequel Novella)

    1

    To Steal a Moon (Prequel Novella)
    To Steal a Moon (Prequel Novella)

    In a violent world, cunning and skill are paramount to survival. The once-vast reptilian empire in Draco is in disarray. Noble houses vie for position and wealth, fanned by a depraved, jaded tyrant who holds power through a fleet of ancient, lethal destroyers. Summoned to Darban to fight in the Emperor's Tournament, Bálok, Lord of the Eltanin system, has no choice but to comply. His bloody reputation in the ring has captured the attention of Emperor Tashek and he must answer the call for fighters from the top-ranking Drahkian nobility to compete for the prize of a small imperial destroyer. Walking into a maelstrom of hostile factions and political intrigue, Bálok's agenda is all too clear: to keep the destroyer out of enemy hands and to bring his only son and Eltanin officers back out of Darban alive. And while the rare opportunity exists, he privately vows to find and kill the one man from his past who had savagely pushed him beyond sanity. As the tournament begins, Izar, the flamboyant Lord of Rastaban, despised by Tashek and excluded from the lists, blasts his way into the arena and petitions to be allowed to fight. The stakes of the deadly games escalate to new heights and Bálok warily finds himself the focus of more than one pair of watchful eyes. --"If you claim your power over your rage, my god, you'll be ... magnificent." The first of three prequels, this stand-alone novella tells the backstory of characters who appear as antagonists in the epic science fantasy series T’nari Renegades–Pleiadian Cycle. EXCERPT INCLUDED from Blood of the Prime, Book I: “Attack on Prion”

  • Blood of the Prime: Predawn

    1

    Blood of the Prime: Predawn
    Blood of the Prime: Predawn

    The Empire is back. How can the violence be stopped? Alcyone and Maia – the only systems left in the Pleiadian cluster still free of reptilian control. The last time the Drahks appeared, the Pleiadians lost the Meropean system to the Empire's superior technology. This time, the two fleets are armed with something new: sentient starships, psychic abilities, a commitment to non-violence, and the determination to find an effective defense against the reptilian menace. After a warband invades Maia's smallest outworld, Alcyoni pilot Rhys Talrésian finds himself plagued by abusive nightmares and guilt until an elusive feminine presence in his dreams helps him discover he is being attacked psychically by the invading warlord, Biak. When the sadistic Drahk moves into his waking world and sends an assailant after one of his closest friends, Rhys steels his resolve and pursues the dreamwalker, instinctively knowing she is the key to opening his own abilities. Biak steps up his malicious attacks and prepares to advance his invasion into both systems. The Pleiadians search for a bridge of communication with Drahkian captives taken in the battle and the secrets to unlocking the Drahks' technology. As odd synchronicities begin to mount, it becomes increasingly clear that the Pleiadians have unseen allies steering them toward unexpected solutions. –"You've grown up with the fear. Now the Empire is knocking down the back door. Find a new game, Rhys." Book I, Part I of the epic science fantasy series T'nari Renegades–Pleiadian Cycle. EXCERPT INCLUDED from Blood of the Prime: Spark, Book I, Part II: "Ti'angriel"

  • Blood of the Prime: Spark

    1

    Blood of the Prime: Spark
    Blood of the Prime: Spark

    New bonds, new abilities. Will they be enough to change the game? Rhys's fiery union with Karra brings seeds of change rippling through his awareness. No longer afraid of Biak's harassment, he uses the bizarre connection between them to launch his own quest to stop the reptile. When Biak unleashes his war on the Maians, he encounters some unexpected surprises. Certain that the young pilot is interfering with his campaign, his obsession with Rhys escalates into rage and his strikes into Maia and Alcyone become brazen and deadly. While the fleet meets Biak's assaults head-on, Rhys travels with Karra to a geometric city in the Dreamcore where he senses the invisible presence of the T'nari League, a legendary group reputed to be fighting the Drahks. Driven to connect with the slippery League, he leads his family and friends on a journey to unlock the power of sexuality, blood, gold–and choice. –"I’m just a match to light the fire. Before we’re done with this ride, we’ll all be up in flames." Book I, Part II of the epic science fantasy series T'nari Renegades–Pleiadian Cycle.

  • Descent of the Maw (Prequel)

    2

    Descent of the Maw (Prequel)
    Descent of the Maw (Prequel)

    They're hanging by a thread against a deadly menace. Can they hold out? The Drahkian Empire is on the move. The worlds of Merope in the Pleiadian cluster are under attack and the starship fleets from Alcyone and Maia have come to their aid in a united effort to defend against the reptilians. Using unknown means to transport ships at will and break through planetary portal defenses, the invading warband gains foothold and expands its conquests one world at a time. As the Drahks advance, Alcyoni captain Magnus Talrésian struggles to cope with the challenges of watching friends die and entire populations fall to brutal Salaal, his frustrations compounded further by lagging support from politicians back home. While the Pleiadians battle for Merope, in far-off Sirius, a colony of Makhás adepts struggles for survival in caverns deep below the surface of Lyonnae. Kirian Vall, young leader of the Makhás and sworn protector of the last great Khalama starship, searches desperately for the keys to repair their torn portal in order to escape Lyonnae before they are hunted down by the violent Shitza and their off-world reptilian masters. Two leaders, two struggles, and behind the scenes of both, an invisible hand plants the seeds to lead them into a future that could change the game for all of them. –"They're coming. It's not a matter of if, but when." The second of three prequels, this stand-alone novel tells the backstory of multiple characters who appear in the epic science fantasy series T’nari Renegades–Pleiadian Cycle. EXCERPT INCLUDED from Blood of the Prime, Book I: “The Elder's Offering”

  • Flare Shifter (Prequel Novella)

    3

    Flare Shifter (Prequel Novella)
    Flare Shifter (Prequel Novella)

    If he's discovered, he's a dead man. The peaceful worlds of the Algol binary system with its erratic stellar flares have long ago fallen to the rapacious Drahkian Empire. Under the harsh rule of reptilian overlords, cities are left to rot and the deep-feeling Algolian shapeshifters are brutally controlled, forced into servitude as assassins, or sold off-world as highly-prized commodities. In the crumbling capital of Tessin, master goldsmith Ryder Dundalk has gone to great lengths to guard his privacy and the secret he hides from the vicious Lord Tiro, master of the Assassins Guild, and the elite Algolian truthsayers. His inborn gift of psychic touch has become a hazardous liability: the grip of a reptile makes him ill, the hand of a truthsayer could bring his demise, and the slightest touch of any other Algolian lies far beyond the bounds of what he can allow. For the soft-spoken jeweler, isolation means survival. The status of his craft gives him privilege and a modicum of protection from the reptilian gentry and he has learned how to elude their terrifying saur beasts, but Ryder's carefully controlled world and his tenuous security are thrown into jeopardy when he discovers he is being stalked from the shadows. –"Just tell me how to find you and watch for me after the flare." The third of three prequels, this stand-alone novella tells the backstory of a character who appears in the epic science fantasy series T’nari Renegades–Pleiadian Cycle. EXCERPT INCLUDED from Blood of the Prime, Book I: “Nightscape”

Author

Erin MacMichael

Erin MacMichael is a science fantasy author and artist, creator of the T'nari Renegades series of novellas, novels, covers, and artwork. Her cross-genre fiction infuses far-reaching concepts, vivid characters, and elements of the so-called fantastic into emotionally charged interplanetary drama.The T'nari series follows a renegade family who infiltrates worlds taken down or threatened by ancient reptilian clans addicted to violence. In the face of crippling pain and anger, the T'nari game masters weave their magic to reclaim realities lost to the repetitive nightmare.Erin's lifelong quest has been to explore past the boundaries of conventional thinking and figure out what really has transpired on this planet. She has traveled extensively throughout the U.S., Europe and the British Isles, and ventured into the ancient sites of Egypt, Bali, Java, Peru, Bolivia, and Mexico. She lives in the Pacific Northwest with her marvelous offspring and the magnificent Douglas Firs.

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