About this series
After settling into a new job, new home and new living arrangements, Andersson Dexter has finally found a comfortable life in both the physical and virtual worlds. But that sense of security is blown apart when an explosion rocks Dex's real-life Nice neighbourhood.
He and his colleagues begin an investigation into a string of seemingly senseless and random vandalism attacks, that remind them all of similar assaults in the simulated world Marionette City. While at first the attacks seem more like a nuisance than a threat, Dex discovers that there are more serious — even fatal — consequences.
As the trail leads Dex closer and closer to home, he is forced to confront the lengths he is willing to go for justice
Titles in the series (4)
- Self Made: Andersson Dexter, #1
1
Ever wish things were different? Ivy Velasquez did, so she became someone else. In the 3D virtual world Marionette City, you can be anything you want — but everyone still knows who you are. Driven by her desire for a new life, Ivy takes her future in her hands when she makes another identity for herself. A brilliant designer, Ivy works for one of the huge multi-national firms which control the online system the world relies upon for both business and pleasure. But one day, Ivy tries to access M City as her alternate self, Reuben Cobalt, to discover that Reuben had been murdered. Since alternate identities are forbidden by the firms which control access to the nets and to M City, Ivy has nowhere to turn — until she finds Andersson Dexter. Part private eye, part vigilante and part cop, Dex sets out to uncover Reuben's killer. Since the corporations control almost every aspect of life, including law and order, justice for average people comes only at the hands of the outlaw organization to which Dex belongs. Self Made is a murder mystery set in a vision of a future that seems to lurk just over the horizon. But above all, it is a story of how people strive to control their own destinies, and how that desire affects them and the people around them in ways they could never imagine.
- Act of Will: Andersson Dexter, #2
2
Andersson Dexter is a new man, still living his old life. Part vigilante, part private eye, part cop, Dex is muddling his way through his day job as a faceless customer service rep for a giant firm, while solving routine cases in his off hours. But when a gruesomely mutilated corpse is found, things heat up for Dex and the underground organization he calls the Cubicle Men. Soon, Dex finds himself racing against the clock to find a killer who seems to be determined to strike him close to home. In a grim future where people live and work in crowded, utilitarian cities, but escape to an online virtual world, Act of Will explores the capacity we have to choose the directions our lives will take, and the consequences of those choices.
- The Beauty of Our Weapons: Andersson Dexter, #3
3
Storefronts busted, businesses destroyed, accounts frozen. No one knows who's behind the rash of vandalism in the virtual world, Marionette City, or how to protect themselves from becoming the next victim. Andersson Dexter has a new lease on life. Things are looking up for the newly independent investigator, when he picks up what seems like an ordinary case of vandalism. Soon Dex discovers that what appears to be a run of the mill case may be linked to a series of more sinister events which could jeopardize the very existence of the virtual world, Marionette City.
- Pixels and Flesh: Andersson Dexter, #4
4
After settling into a new job, new home and new living arrangements, Andersson Dexter has finally found a comfortable life in both the physical and virtual worlds. But that sense of security is blown apart when an explosion rocks Dex's real-life Nice neighbourhood. He and his colleagues begin an investigation into a string of seemingly senseless and random vandalism attacks, that remind them all of similar assaults in the simulated world Marionette City. While at first the attacks seem more like a nuisance than a threat, Dex discovers that there are more serious — even fatal — consequences. As the trail leads Dex closer and closer to home, he is forced to confront the lengths he is willing to go for justice
M Darusha Wehm
M. DARUSHA WEHM is the Nebula Award-nominated and Sir Julius Vogel Award-winning author of the interactive fiction game The Martian Job, as well as the science fiction novels Beautiful Red, Children of Arkadia, The Voyage of the White Cloud, and the Andersson Dexter cyberpunk detective series. Their mainstream books include the Devi Jones’ Locker YA series and the humorous coming-of-age novel The Home for Wayward Parrots. Darusha’s short fiction and poetry have appeared in many venues, including Terraform and Nature. Originally from Canada, Darusha lives in Wellington, New Zealand after spending several years sailing the Pacific.
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