Discover millions of ebooks, audiobooks, and so much more with a free trial

Only $11.99/month after trial. Cancel anytime.

A Crash of Symbols: Mer'edrynn - A World in Danger, #2
SeamRipper: Mer'edrynn - A World in Danger, #3
Warping the Weave: Mer'edrynn - A World in Danger, #1
Ebook series3 titles

Mer'edrynn Series

Rating: 0 out of 5 stars

()

About this series

In a lonely Tower to the east of the great Foraes Dair forest, on the edge of the mysterious mountains known as the Greylumings, (in time, out of time) a young woman sits at her loom.

She is the Weaver of her world, Mer'edrynn. Stories flow from her fingers as finely and deftly as magic from the hands of a mage. The gold, russet and azure blues of Human Kings intermingle with the jet black and silver of Elven Knights amid the myriad magical hues of all the Elder Races. Their sparkling tints and sultry tones depict the Life of the World – rich and fertile, diverse and complex. All seems well in this fair and fertile land.

And yet ...and yet

... sometimes she stops and stares into the void. Her gentle face grows cold and slowly fills with fear. She turns to the dark and stinking vials; the fate-warped spools she prepared unwillingly sit on the table at her side. She does not wish to weave such horror into the frame, but it is already there and she must depict the truth.

Threads of dissolution and division mingle between anger and pain. Death is delivered into a world of Life.

Mordecai von Adamm with his ruthless Adammite army begin their campaign of destruction and dominance of Mer'edrynn. They will stop at nothing – even if it means genocide in their ambition to rule and conquer.

And only four young people might – just might – have the power to stop them.

LanguageEnglish
PublisherStephy Dewar
Release dateOct 5, 2018
A Crash of Symbols: Mer'edrynn - A World in Danger, #2
SeamRipper: Mer'edrynn - A World in Danger, #3
Warping the Weave: Mer'edrynn - A World in Danger, #1

Titles in the series (3)

  • Warping the Weave: Mer'edrynn - A World in Danger, #1

    1

    Warping the Weave: Mer'edrynn - A World in Danger, #1
    Warping the Weave: Mer'edrynn - A World in Danger, #1

    Book 1 of the medieval fantasy adventure series 'Mer'edrynn'.  Four young people band together to fight a rising tide of evil, and an army bent on destruction and domination, in a world that has forgotten war. Von Adamm and his power-hungry army of men intend removing every obstacle to their goal of world-domination - and the destruction of any species, be it mages, elves, dwarves who get in their way. The Adammites want to impose their new way with its strict rules and regulations, and adherence to protocol. The freedoms of the old world are gone, fear replaces love, families are broken down, peace turns into civil war. And the Adammites are not even aware their God of Death is using them simply as pawns in his game. The game of Death. Book 1, 'Warping the Weave'. "The gritty, greasy smell of burnt and blackened bones invaded Dane's nostrils as he strode through the narrow street, his all too expressive face betrayed his feelings, his mouth curled up in distaste. Chicken bones or perhaps the remains of a hog roast, crackling and shattering on a hearth-fire? He hated that smell, too close to human, too many memories … too close to the charred remains of his father … the day the Adammites came to his island." An invasion, a stolen relic and the search for a special and powerful gem mark the beginning of my tale of war, love and death. Dane, an elemental healer mage sets out to lead a new life with Amber, a young woman gymnast with a painful past and a nifty line in dagger throwing, after a disaster at the circus where she performed. They meet Tamlyn, an elven knight whose bisexuality and sex-drive tend to get him into numerous scrapes, and Estrién, a deep-thinking Elven warrior with a strange name and even stranger heredity. They agree to journey together to find a magical gem and become embroiled in a civil war of hatred and bigotism,  They will face hardship, pain, jealousy, passion and love in their battle to awaken the gentle folk of Mer'edrynn to the terrible fate that awaits.

  • A Crash of Symbols: Mer'edrynn - A World in Danger, #2

    2

    A Crash of Symbols: Mer'edrynn - A World in Danger, #2
    A Crash of Symbols: Mer'edrynn - A World in Danger, #2

    The Adammites have invaded Mer'edrynn and established themselves in Elvinhaeme and Segantium, led by the influential Mordecai von Adamm. King Kyneweth up at Draecastle has allied with them and intends to extend his own rulership, aided and abetted by von Adamm. Everywhere are signs of Adammite treachery and mayhem. The natural and once peaceful Merrievian world is in uproar and is slowly dying. Our four young friends and lovers know they cannot win through strength alone, The Adammites have the upper hand and recruit more daily. Instead they search for a specialist commando unit to seek out von Adamm sitting smugly and securely at the mighty and impregnable fortress of Draecastle.  During their travels across Mer'edrynn they come across some odd but indispensable characters. A brief sojourn at Sunstones proves enlightening for Dane and the journey to Estrién's home Ravenscroft turns hazardous. Ravenscroft is an old house, older than most imagine, it has many secrets to tell, and it lies on the edge of sacred and ancient forests. Dane and Salii have heard rumours about Manecaestr and take a trip to discover the terrible truth. Eventually all move north towards their goal, the impregnable fortress of Draecastle, giving much needed aid to a desperate king en route, and encountering an ancient and deadly spirit in cold, bleak fells, newly awakened by the hatred and evil that now shadows Mer'edrynn It is a long and difficult journey; new friends, new adventures, danger lies everywhere … and a probable suicide mission at the end.

  • SeamRipper: Mer'edrynn - A World in Danger, #3

    3

    SeamRipper: Mer'edrynn - A World in Danger, #3
    SeamRipper: Mer'edrynn - A World in Danger, #3

    In a lonely Tower to the east of the great Foraes Dair forest, on the edge of the mysterious mountains known as the Greylumings, (in time, out of time) a young woman sits at her loom. She is the Weaver of her world, Mer'edrynn. Stories flow from her fingers as finely and deftly as magic from the hands of a mage. The gold, russet and azure blues of Human Kings intermingle with the jet black and silver of Elven Knights amid the myriad magical hues of all the Elder Races. Their sparkling tints and sultry tones depict the Life of the World – rich and fertile, diverse and complex. All seems well in this fair and fertile land. And yet ...and yet ... sometimes she stops and stares into the void. Her gentle face grows cold and slowly fills with fear. She turns to the dark and stinking vials; the fate-warped spools she prepared unwillingly sit on the table at her side. She does not wish to weave such horror into the frame, but it is already there and she must depict the truth. Threads of dissolution and division mingle between anger and pain. Death is delivered into a world of Life. Mordecai von Adamm with his ruthless Adammite army begin their campaign of destruction and dominance of Mer'edrynn. They will stop at nothing – even if it means genocide in their ambition to rule and conquer. And only four young people might – just might – have the power to stop them.

Author

Stephy Dewar

Website:  www.stephydewar.com Do take a look at my website, it's filled with all things Merrievian! This is a tale I've wanted to write for many years, although work and life have been in the way. Finally I've completed the first trilogy, although having created my world, I can see there are many more tales to come. We live in a world where evil stalks ready to destroy. it changes people, societies, our very culture. It creates hate and brings death, division and dissolution. My books seek out this evil and look for the truths and the good in ordinary people who are willing to sacrifice to overcome it. I've drawn from my own Western European legends and myths because this is my heritage and it's what I'm comfortable with, it's where my heart lies. I've tried to maintain the accuracy of a pre-gunpowder age, nominally termed 'medieval'. I also wanted to experiment with relationships. When a group of people have lived, worked and faced death together, they become close. My group decided to become very close, a family. As for me - married for oh, lots of years, two wonderful grown up daughters, previously worked with husband in accountancy practice. I enjoy cooking too, mum taught me well, along with gardening and photography. I'm also an avid pc rpg gamer - you'll find an easter egg or two devoted to my favourite games hidden in the books, The music too - so inspirational. I live in a beautiful area of Lancashire, on the edge of the Ribble Valley, a few miles from the mysterious Pendle hill of the witches’ fame. Pendle Hill and the wonderful works of Tolkien have greatly inspired my writing. You could take a look at my photos up on Flickr, Stephy Dewar.     https://www.flickr.com/photos/67926884@N05/ If you Google stephy dewar you'll find lots of my photos come up in the search! Also my Pinterest boards - full of fantasy, magic and mythology, plus a couple of boards just for fun. A mixed set, a bit like life really ... and my books. https://www.pinterest.co.uk/stephydewar/ You'll find my garden on Flickr too, and if you look on my Facebook page - Stephy Dewar - you'll see the greenhouse I call Rivendell. As for life itself ... well,  c'est la vie as the French say. 

Related to Mer'edrynn

Related ebooks

Fantasy For You

View More

Related categories

Reviews for Mer'edrynn

Rating: 0 out of 5 stars
0 ratings

0 ratings0 reviews

What did you think?

Tap to rate

Review must be at least 10 words