About this series
Gus spent twenty years finding things lost by others. Only one thing eluded him, redemption.
Can his immortal friends help Gus find his way? Can Gus go full circle from the events on the River's Edge to redemption.
Gus is the sixteenth book in Frank Carey's Heroes of the League series. 356 pages.
Titles in the series (16)
- Nebulon: Heroes of the League, #1
1
A grudge match 1500-centuries in the making and the League is about to get right smack dab in the middle of it. Nebulon, a renowned xenoarchaeologist from the planet Tralaska, is tasked to find the source of alien artifacts appearing on the black market. What she finds spells danger for both the League and its citizens. If you like tech-heavy sci-fi, relatable characters, and stories of interesting species caught up in unbelievable circumstances, you’ll enjoy this first book in Frank Carey’s Heroes of the League series. 169 pages.
- Tobath: Heroes of the League, #3
3
Fate reunites two young lovers. Can they stop a war and survive what the future has in store? Tobath has found a family with a group of musicians, but his past keeps catching up with him. Helping his friends pull the League back from the brink of war and helping restore harmony between old enemies aren’t the biggest problems he’s facing. Tobath is the third book in Frank Carey’s Heroes of the League series. 132 pages.
- Shanna: Heroes of the League, #5
5
The Venlanten homeworld has been found. Does it contain the cure the Venlantens need? Dr. Shanna Syron can’t believe she’s part of the expedition to explore the homeworld of her species. The goal is to find a cure for the diseases which plague the Venlantens on their adopted home on Earth. They find much more than they were expecting. Shanna is the fifth book in Frank Carey’s Heroes of the League series. 122 pages
- Taggart: Heroes of the League, #2
2
They took part of his soul. Will he be able to stop them from starting a war? John Taggart, the Earth’s foremost expert on soul transference and telepresence, leads a rescue mission to save a Martok ship from a group of renegade Tralaskans. Can he stop the Tralaskans before war breaks out? If you like tech-heavy sci-fi, relatable characters, and stories of interesting species caught up in unbelievable circumstances, you’ll enjoy this second book in Frank Carey’s Heroes of the League series. 140 pages.
- Royce: Heroes of the League, #4
4
In reality, Msgt. Royce Aymar was severely wounded in battle. The question is which reality is real? While on a royal protection detail, Msgt. Royce Aymar of the Elf Marines is shot. He wakes to find himself with a new job, new friends, and a new planet to save. Oh yeah, and a whole new set of problems. Royce is the fourth book in Frank Carey’s Heroes of the League series.172 pages.
- Akira: Heroes of the League, #6
6
Ghosts from his past still haunt Akira. Can he battle his demons to save himself and the Earth? Hundreds of ships from the Earth Defense Forces, the League of Planetary Systems, and the race that created the Annihilator stand between Earth and the ship bent on her destruction. Akira’s lone freighter is the only ship with a hope of destroying the Annihilator. Akira is the sixth book in Frank Carey’s Heroes of the League series. 148 pages.
- Maranta: Heroes of the League, #7
7
A field trip to an uninhabited planet puts the Smuggler Elf’s sister and daughter in peril. Will Harmon die to save them? Harman Aymar, the Smuggler Elf, has a varied resume. He’s been a father, a husband, and a Smuggler. He’s also an OffSec agent. With a little help from his friends, the Smuggler Elf steps in to save his sister and a group of students—one of them his daughter, which are trapped on Maranta. Maranta is the seventh book in Frank Carey’s Heroes of the League series. 158 pages.
- Mimbres: Heroes of the League, #9
9
A cult plans to revive an ancient evil. Can the Smuggler Elf save his world again? Harman was hoping for some peace and quiet, but the universe has other ideas. With the help of his friends and family, he travels to a prison planet in another universe to stop Nochmar and his clones. Mimbres is the ninth book in Frank Carey’s Heroes of the League series. 76 pages.
- Marta: Heroes of the League, #11
11
In the fight to save her family, her greatest enemy may be herself. Marta McMurphy is a pretty cool lady. Elf Marine Expeditionary Force General, retired, Marta McMurphy is a wife, mother, and grandmother. She's also a tenacious fighter with a tendency to get herself into deep, deep trouble. Marta has just started her retirement from the EMEF when two of her children find themselves entered in a robot fighting championship without a driver! Instead of a quiet retirement, she finds herself neck-deep in political intrigue and a brewing invasion by unknown alien forces, nothing she can't handle! Marta is the eleventh book in Frank Carey's Heroes of the League series. 148 pages/60,700 words.
- Shenda: Heroes of the League, #10
10
In the fight to save herself, Shenda’s greatest enemy may be… her doubts. Shenda Aymar’s first three decades have been pretty interesting. She’s a hacker, grafter, daughter, and a ship’s captain. The prime of her set of gelf quadruplets, she also plays host to a demon. Shenda has her work cut out for her: stop her father’s clone from carrying out his nefarious plans, free herself and her siblings from the clutches of an evil demon, and save her home world from certain doom. No task is too great for the smuggler’s daughter. Shenda is the tenth book in Frank Carey’s Heroes of the League series. 301 pages.
- Legacy: Heroes of the League, #12
12
Smuggler or Prince, which life will Harmon choose? Harmon Aymar, AKA Prince Lucien, faces his greatest challenge so far, when two ancient enemies resurface and each tries to convince the League of Planetary Systems to believe their version of history. Harmon confronts old threats and new relatives as he faces the betrayal of those he aligned himself with. Meet the Alue – the legendary grey aliens of myth and legend. They're very real. Legacy is the twelfth book in Frank Carey's Heroes of the League series. 143 pages/ 55,500 words.
- Venecia: Heroes of the League, #8
8
The Smuggler Elf and his daughter bond while making a delivery run to Venecia. Could a normal life be in his future? Harman Aymar, the Smuggler Elf, discovers a plot to destroy the universe. Saving the planet becomes a family affair when he fights to save Venecia and the League from the grange. Venecia is the eighth book in Frank Carey’s Heroes of the League series. 137 pages.
- Lucien: Heroes of the League, #13
13
In the fight to save the Earth, Lucien's greatest enemy may be himself. Lucien is a pretty nice guy. He's been a hacker, a father, a husband, and a prince. He's devoted to his family even though they have a tendency to cause him deep, deep trouble. When his wife leaves him for another, he knows it can't be true. And the only way to save her may be to sacrifice himself. Can Lucien overcome his doubts to save the day? Lucien is the thirteenth book in Frank Carey's Heroes of the League series. 184 pages.
- Joshua: Heroes of the League, #14
14
Searching for redemption, the crew and passengers of the Valera find terror instead. Dr. Joshua Gray dies while saving Area 51. Moments later, he wakes up aboard a space ship, saving a beautiful alien woman and her crew from certain death, and this is only the beginning. Joshua is the fourteenth book in Frank Carey's Heroes of the League series. 222 pages.
- Gus: Heroes of the League, #16
16
Gus spent twenty years finding things lost by others. Only one thing eluded him, redemption. Can his immortal friends help Gus find his way? Can Gus go full circle from the events on the River's Edge to redemption. Gus is the sixteenth book in Frank Carey's Heroes of the League series. 356 pages.
- Kellen: Heroes of the League, #15
15
Searching for clues to the past, historian Dr. Kellen Hardy must face the truth about his family and his species. History is a great teacher if the lessons don't kill you. Kellen is the fifteenth book in Frank Carey's Heroes of the League series. 172 pages.
Frank Carey
Frank Carey has been formally writing and publishing works of science fiction since late 2013. Over the years prior, he had dabbled in various forms of writing including haiku poetry, but that all changed when he and his wife, Jo, decided to try their hand at writing and self-publishing. Since then, he has written and published a collection of flash fiction and short stories, two anthologies, a pentalogy, and a trilogy. All his work, to date, has been in the science fiction genre. Most of his stories take place about two centuries in the future when Earth joins the League of Planetary Systems. Many of his protagonists are strong females. He is an inveterate pantser who believes the story will go where the story wants to go. Frank’s background includes degrees in physics and extensive work as a scientific programmer and technologist.
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