Tales from the Age of Aether Series
By Sawyer Grey and Sawyer Grey
()
About this series
The first two expeditions to the abandoned Martian base on Ceres vanished without a trace. Captain Allen Warren, Royal Navy, is determined that the third will succeed. When he reaches Ceres the ships of the first two expeditions are still parked on the landing field, but there is no sign of the crews except for a single dead man inside the base's airlock.Within days Warren has established a camp near the airlock and teams have surveyed the main levels of the underground base. Everything is going according to plan. But soon the expedition is rattled by rumors of voices whispering in the air vents and automatic lights that turn on when no one is there. People begin to disappear, vanishing in the night without a trace, while the remainder are torn apart by an epidemic of madness and violence. And down in the lowest level of the base there are warnings written in blood about the Great Old Ones. Perhaps Ceres is not quite as abandoned as it appears. The Caves of Ceres is a standalone novella set in The Age of Aether universe.
Titles in the series (3)
- City of Mists: Tales from the Age of Aether, #1
1
Jack Branham knew Mars better than any Earth man alive, but when he exposed the corruption of the chartered companies there his enemies kidnapped him and shipped him to Hong Kong, where the watchful eyes of the East India Company could prevent him from causing more trouble. Now after years in exile, the very people who marooned him on Earth are sending him back to the Red Planet on a secret mission - tracking down a missing Royal Geographical Society expedition to the ancient ruins of Odusar, the City of Mists. To uncover the truth behind the expedition's disappearance Jack will have to fight his way across two worlds - against Company thugs, anarchists, and the fierce barbarian tribes of Mars - with only the promise of death by Company assassins awaiting him if he succeeds. The Age of Aether takes place in a universe where the social revolutions of the 18th Century never happened. Mighty airships fill the skies while Cavorite-hulled aetherships ply the airless voids between the planets. From the torrid jungles of Venus to the frigid deserts of Mars, the British Empire has truly become "the Empire on which the sun never sets." The crowned heads of Europe share power with the immensely wealthy chartered companies created to exploit the wealth of the Solar System, while anarchist and republican terrorists try to stir up revolution in the colonial territories. Political activists and dissidents are shipped offworld to work alongside criminal transportees in the company towns of Mars and Venus. The Empires of Mexico and Brazil dominate the Americas, while Japan is a rising force in the East, and from the deep fastness of Nix Olympica the Martian High Emperor reigns over the remnants of his slowly dying planet.
- Kingdom of the Silver Sea: Tales from the Age of Aether, #2
2
After years in exile on Earth, Jack Branham finally returned to Mars. Now he is trapped in the ruins of an ancient city and the beautiful Charlotte, the woman he loves, has been kidnapped by his anarchist foes. Their trail leads him through perilous airship battles, encounters with Martian assassins, and finally into the uncharted wilds of southern Mars. There, hidden inside a ring of tall mountains, he discovers a lost civilization on the shores of the mysterious Silver Sea. In the magnificent city of Kor Vosheth he must defeat a cabal of priests and princes to save the throne of the young queen who holds his only hope of resuming his quest. The Age of Aether takes place in a universe where the social revolutions of the 18th Century never happened. Mighty airships fill the skies while Cavorite-hulled aetherships ply the airless voids between the planets. From the torrid jungles of Venus to the frigid deserts of Mars, the British Empire has truly become "the Empire on which the sun never sets." The crowned heads of Europe share power with the immensely wealthy chartered companies created to exploit the wealth of the Solar System, while anarchist and republican terrorists try to stir up revolution in the colonial territories. Political activists and dissidents are shipped offworld to work alongside criminal transportees in the company towns of Mars and Venus. The Empires of Mexico and Brazil dominate the Americas, while Japan is a rising force in the East, and from the deep fastness of Nix Olympica the Martian High Emperor reigns over the remnants of his slowly dying planet.
- The Caves of Ceres: Tales from the Age of Aether
The first two expeditions to the abandoned Martian base on Ceres vanished without a trace. Captain Allen Warren, Royal Navy, is determined that the third will succeed. When he reaches Ceres the ships of the first two expeditions are still parked on the landing field, but there is no sign of the crews except for a single dead man inside the base's airlock.Within days Warren has established a camp near the airlock and teams have surveyed the main levels of the underground base. Everything is going according to plan. But soon the expedition is rattled by rumors of voices whispering in the air vents and automatic lights that turn on when no one is there. People begin to disappear, vanishing in the night without a trace, while the remainder are torn apart by an epidemic of madness and violence. And down in the lowest level of the base there are warnings written in blood about the Great Old Ones. Perhaps Ceres is not quite as abandoned as it appears. The Caves of Ceres is a standalone novella set in The Age of Aether universe.
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