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The Great Celestial Machine of Saithan: Majra, #3
Majra
Songs of Sa'bahr
Ebook series3 titles

Majra Series

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About this series

Aris has managed to live a quiet life, even in a stark desert land of glorious tales and beautiful lies, crazed artists and mad hermits. So what if he has a knack for tales? A mere messenger can't change the world. Mighty great works he'll leave to mighty great men.
Now the soldiers of Majra have come to pacify his “savage” people. Few dare stand against them. Certainly Aris never meant to. Taking work with the inavders was a way to help his family, not gain insights into the alien ways of their singular truth.
Beset by beguiling widows and vengeful plutocrats, firebrand Sheyks and sword-tongued maidens, the choices Aris faces could save his land—or break it.

LanguageEnglish
PublisherJ Simon
Release dateNov 16, 2013
The Great Celestial Machine of Saithan: Majra, #3
Majra
Songs of Sa'bahr

Titles in the series (3)

  • Songs of Sa'bahr

    2

    Songs of Sa'bahr
    Songs of Sa'bahr

    Eyla is sick of privilege and wealth. Real life is out there: Matching wits with desert nomads, exploding the sky with fire powder, telling tales enough to shame Reality with its inadequacies. Now the soldiers of Majra have come, outlawing the delicate beauty of tales and lies, exaggerations and insults. Held for ransom, Eyla must decide whether to forsake everything—and everyone—she's ever known. But Majra has picked on the wrong person. With the help of the shadowy Black Cabal, Eyla starts planning a truly extraordinary theft. Succeed, and she'll save countless eccentric artists and mad grandmothers, daft sages and daring talemakers. The only question is, can she pull it off—and in time?

  • The Great Celestial Machine of Saithan: Majra, #3

    3

    The Great Celestial Machine of Saithan: Majra, #3
    The Great Celestial Machine of Saithan: Majra, #3

    Aris is a reluctant lawbringer, helping his people even when he'd rather be sitting around the fire spinning tales. Eyla wants to be a dread criminal mastermind, but settles for defending exuberant widows, demented storytellers and proud desert Sheyks. The soldiers of Majra have found this land oddly hard to conquer. How could mere savages resist Truth itself? A final push may settle the matter: If Aris is exiled and Eyla taken captive, who will stand against them? A whole people can't drift like smoke from an unbroken prison, the sky can't fall, the desert can't burst into an artist's fever-dream of flowers. So the Majeri tell us. But somewhere in a world so vast and strange as ours, mustn't all things be true?

  • Majra

    Majra
    Majra

    Aris has managed to live a quiet life, even in a stark desert land of glorious tales and beautiful lies, crazed artists and mad hermits. So what if he has a knack for tales? A mere messenger can't change the world. Mighty great works he'll leave to mighty great men. Now the soldiers of Majra have come to pacify his “savage” people. Few dare stand against them. Certainly Aris never meant to. Taking work with the inavders was a way to help his family, not gain insights into the alien ways of their singular truth. Beset by beguiling widows and vengeful plutocrats, firebrand Sheyks and sword-tongued maidens, the choices Aris faces could save his land—or break it.

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